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Reach the light's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1470 | 1.961 | 2.500 |
| Innovation | #1615 | 1.863 | 2.375 |
| Theme | #1618 | 1.961 | 2.500 |
| Gameplay | #1688 | 1.765 | 2.250 |
| Overall | #1722 | 1.798 | 2.292 |
| Enjoyment | #1756 | 1.765 | 2.250 |
| Visuals | #2008 | 1.471 | 1.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The moves count making it hard to reach the door
What code and assets did you not make from scratch during the jam (if any)?
all the codes and assets are made from scratch
How many people worked on the game?1
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Comments
I liked the art of the apple, as well as the limitation of only being able to move forward while jumping. The first level gives you not nearly enough time to figure out what you're doing before you lose - I didn't even have time to notice the timer the first time. It took several tries for me to realise that you had to both collect all the photons and reach the exit. The frequent retries made the single resetting song wear on me quickly.
An interesting idea that could use some more polishing and balance. Good work!
Really enjoyed this one! Good job!!
Nice game, I think if it was possible to slowly roll the apple without existing speed beforehand it'd make the experience a bit better since it feels odd to press movement keys and have nothing happen on the ground most of the time. Challenging but fun.
Good work!
I felt like this was really hard but overall i liked it!
Pretty challenging game :) I liked the music but unfortunately it restarts after each retry and level load