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DawnCAC

24
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3
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A member registered Feb 04, 2025 · View creator page →

Creator of

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I read some of the other comments which got me passed the flashlight puzzle.  Once I understood how you do puzzles I did not get stuck until using the scanner.  Adding a note in the scanner to push the scan button might be helpful for those like me that don't think things through well lol.  The scanner worked when I used it properly.  Glad to have finished the game, thank you.

Thank you very much.  I am sorry the chest interactions were not working.  We will have to look into that.  We did look at doing just the pickaxe for mining and attacking, we are looking into several changes when we look to redo/expand the game.  I am really glad you enjoyed it.

Oh good.  Then it played like you expected then.  Glad to hear.  Yes I had fun with it.

Fun little game.  I liked some of the noises in the dark but the over all constant noise I did not really like.  I did not see any of the monsters in the screenshot, so that was a little disappointing, I hoped to see them peeking out at me.

It was a fun short game.  I disliked the music for it.  I did like some of the visuals on it.

Thank you very much for the feed back.  When we go to continue this games creation we have ideas to help with the lag issues.  

We will have to figure out a way to implement control adjustments, we had turned down sensitivity but looks like it will need more adjustment.  Thank you for the feedback on enemy and resource health.  We will have to look into this and find the best way to implement something and keep the horror vibe we were going for.

Thank you very much.  We are really excited about our 1st 3D game.

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Thank you very much.  We have taken note of the mini map idea.  Did the getting lost not add enough to the horror element?  Was it just more frustrating?

Overall the visuals were nicely done.  I did struggle with the controls and had to exit out several times to see what the controls were because not all the controls were working.  I would have really like WASD to work.  Mining got a little tedious at times, while I did figure out the holding up/down to mine certain blocks, I wish there was a little more to find.  I think having items to find, especially at the beginning might hook the players in a little more.  I really like the resting statue, it gave a consistent point to orient off of.  Overall great job.

Oh I did not even see the pickaxe upgrades.  That is fun.  Yeah we had trouble with the confuse aspect for our game too, so I get it.  Saving your game so I can see updates.

Really like the game.  I struggled a little with understanding that the cannon balls are not in every chest but this was a fun game and I really liked the audio cues on this.  It made it so I knew what was going on even though the map was so dark.  Liked the atmosphere of the game and everything seemed to go well together.

No sure what I was suppose to be doing in this game.  I spent 5 minutes on a nice stroll through the woods before I found something that I thought was the next step.  Then I got stuck with a flashlight with no battery and 1 oar, could not find the other one.  A little more guidance might be helpful because I really wanted to continue with this game.  The overall design of the game was nice and I liked the annoying animatronic at the beginning, it made me laugh.  On the scanner, it would be nice if it did not take up so much of the screen and the player could pull it out when it started beeping or something.  I hope you continue with this, I would like to see where it goes.

Overall I liked this but there were a few things:

The instructions for the game were really hard to read.  I had to lean in to make out what it was saying.  I did like that it showed up when I could interact with items though.  The lighting made it difficult to see and I had a hard time seeing objects, this is were the instructions popping onto the screen was useful.  I would have missed several items had the instructions not popped up.

On the mining, I was unsure if the mining was doing anything.  It took a lot of strikes to mine anything.  I did like that wall broke off as you mined them.  I also like the voice over the radio.

Overall it was difficult to know what the goal was but it has a lot going for it.

The story was interesting.  The puzzle with the projector was confusing at first, I was trying to match up the blinking of the light of the projector.  Cave paintings on the wall are hard to see.  Overall really liked the atmosphere of this, it had a very unsettling vibe.

This is very cute and  I like the little bit of puzzle to it with  having to plan as you go.

Thank you very much.  I am glad you enjoyed it.

Interesting concept, I love the ship's personality, it made me smile.

Hello!  This is me and Derivative_Contents game.  This is Godot programming by Derivative and I did all the art assets.  Please check it out and I will check yours out.  Thank you so much!https://itch.io/jam/brackeys-13/rate/3334496#post-12277867

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I really liked the art but  I could not figure out how to roll the rug back down.  I died a lot to the chimney.  I think the box  checking logs might be too small, I really struggle to know where they go.  Love the game though.

This was so cute and the music was very relaxing.  I can see how nothing can go wrong on this, though I tried, with not realizing I had to fill the paint buckets.  I failed at reading the instructions but I figured it out.  :)  Love this.

Thank you very much.   We really appreciate the feedback on the car controls.  Thank you, it was my first time making assets, I am super excited about it.  Looking at your game now. :)

Oh thank you!  I will try playing again with this knowledge.

This was very cute.      Wish the screen moved but very enjoyable.

This is super cute and was interesting to play.    I unfortunately could not get past the 3rd level.  The starting difficulty  was  just too high for  the inexperienced.  I still really enjoyed it though because I really wanted to try and finish.  I will be back to see if I can finish this game.