I read some of the other comments which got me passed the flashlight puzzle. Once I understood how you do puzzles I did not get stuck until using the scanner. Adding a note in the scanner to push the scan button might be helpful for those like me that don't think things through well lol. The scanner worked when I used it properly. Glad to have finished the game, thank you.
DawnCAC
Creator of
Recent community posts
Thank you very much for the feed back. When we go to continue this games creation we have ideas to help with the lag issues.
We will have to figure out a way to implement control adjustments, we had turned down sensitivity but looks like it will need more adjustment. Thank you for the feedback on enemy and resource health. We will have to look into this and find the best way to implement something and keep the horror vibe we were going for.
Thank you very much. We are really excited about our 1st 3D game.
Overall the visuals were nicely done. I did struggle with the controls and had to exit out several times to see what the controls were because not all the controls were working. I would have really like WASD to work. Mining got a little tedious at times, while I did figure out the holding up/down to mine certain blocks, I wish there was a little more to find. I think having items to find, especially at the beginning might hook the players in a little more. I really like the resting statue, it gave a consistent point to orient off of. Overall great job.
Really like the game. I struggled a little with understanding that the cannon balls are not in every chest but this was a fun game and I really liked the audio cues on this. It made it so I knew what was going on even though the map was so dark. Liked the atmosphere of the game and everything seemed to go well together.
No sure what I was suppose to be doing in this game. I spent 5 minutes on a nice stroll through the woods before I found something that I thought was the next step. Then I got stuck with a flashlight with no battery and 1 oar, could not find the other one. A little more guidance might be helpful because I really wanted to continue with this game. The overall design of the game was nice and I liked the annoying animatronic at the beginning, it made me laugh. On the scanner, it would be nice if it did not take up so much of the screen and the player could pull it out when it started beeping or something. I hope you continue with this, I would like to see where it goes.
Overall I liked this but there were a few things:
The instructions for the game were really hard to read. I had to lean in to make out what it was saying. I did like that it showed up when I could interact with items though. The lighting made it difficult to see and I had a hard time seeing objects, this is were the instructions popping onto the screen was useful. I would have missed several items had the instructions not popped up.
On the mining, I was unsure if the mining was doing anything. It took a lot of strikes to mine anything. I did like that wall broke off as you mined them. I also like the voice over the radio.
Overall it was difficult to know what the goal was but it has a lot going for it.
Hello! This is me and Derivative_Contents game. This is Godot programming by Derivative and I did all the art assets. Please check it out and I will check yours out. Thank you so much!https://itch.io/jam/brackeys-13/rate/3334496#post-12277867

