The core gameplay loop in my opinion is pretty addictive. I ended up converting all the empty tiles I landed on into shop tiles. As it turns out I have way too much gold obtained from fighting haha. Perhaps a little post-balancing would make this even better. One comment that I also have is perhaps to make the introduction part much simpler. I definitely would not be able to understand the terminologies for the stats and power of each character during the character selection stage in my first play through. Perhaps instead of letting the player choose the characters, just have a default randomizer to get the players to jump directly into the game itself to see how everything works as they play along.