Wonderful entry ! The introduction with voice acting adds a lot, the gameplay is smooth, fun and the difficulty increases nicely with the clouds and spawn rate, nice balancing ! Very polished art style too, definitly one of my favorite games I tested !
longfall1
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Thank you for your comment ! The descriptions are not straightforward to encourage deduction and trial & errors, but indeed the feedbacks for the success or failure of the potion are not noticeable enough : the SFX is not ne same, and there is a text displayed at the top indicating it, but too small and too far away from what is looked at on the screen, which is mainly around the book and middle of the screen. For the fire, you can click on it to reset the current bowl and ingredients, not drag it into the fire, but indeed that's not crystal clear either.
Thank you for playing :D
Thank you for your comment !
In fact, 5 hours before the deadline the gameplay what as you described : you respawn at the position where you die ! But as it could totally "break" a part of the gameplay, for example if you die close to the rot apple, you respawn right next to the apple you can pick up, which removes part of the fun ! So I changed it to be the version you played, which I feel is better.
And yes, I plan to continue working on it and adding more things to do to break the loop !
As he replied, it's tremisabdoul which made the music to fit totally the ideas I had, and he did it perfectly so the music progresses as well as the time/weather !
I did the pixel art (except for the background) and that's the first time I did it, I wanted to see what I could do !
Indeed, it feels less polished as it really is, I will try to learn how to do it better for the next jam, thank you for your comment !
In fact, 5 hours before the deadline the path to the end only appeared when the fruits are picked up, but it seemed too much "magical" after some feedbacks from playtesters ! So I changed it to be like that, which I feel fits more to the ambiance !
I had in mind to make the water rise at some places to block some paths, but didn't have the time to try it and I felt it could induce too many problems with hitboxed, so I prefered not to try that for the jam.
Thank you for your ideas !










