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Neon Purple Cloud

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A member registered Sep 23, 2024 · View creator page →

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This is very cute and cozy! Nice and polished game, well done =)

What was a bit unfortunate for me is that as soon as I was able to advance 1 hour, I got so much money at once, that after that I could just stay in the shop and clicking the buttons without being able to see grannies :( Maybe if you can incorporate the shop interface into the main game screen it would allow you to buy upgrades while watching over grannies at the same time!
Also I was going to try a 100% completion and advancing one year took quite a long time, so I was wondering how much time it will take to do this 100 times... xD But then when I tried to advance 1 year for the 3rd time I guess something glitched? Cause it just kept calculating and calculating for much longer than first 2 times took... 

But apart from that, I enjoyed playing, super relaxing music also! 

I like the simplistic but very atmospheric visuals! The first thing I tried to do was (obviously) to drive off road (towards the sea) and I immediately fall off the map, the camera was spinning and only the stars were shining, just like the interstellar 10/10 experience! xD 

Some relaxing music or even a music player inside the vehicle would be a nice addition!

Wow, I cannot believe I discovered this game just now, the cute little animations and the art style are amazing!!

Very well polished experience with every character having its own story, I had such a great time playing this =) 

The frog music and the game visuals are very cute with a nice cozy atmosphere! As others already mentioned, fishing mini-game needs some more clues on biting and successful catch. And I read in the description that there is a mini-game with The Croaks as well, but I couldn't get any successful combinations, so maybe some hints or an in-game tutorial would be nice!

The fox made out of autumn leaves is beautiful! Reminded me a bit of the game I made before called Whole Picture, where you also kinda make a bigger shape from smaller shapes? Some visual or sound clues on when I put a leaf in the correct place would be nice to actually be able to help fairies! Other than that, very nice and relaxing experience =)

This is so cute and very well made! I managed to finish the game and I think gathered all the collectibles but still got -27 points? xD But being too slow maybe?? But overall it was really fun!

Very well polished, short but satisfying game! The intro cutscene is so simple but looks very cool 🧛

Haha yeah the game certainly has some learning curve 😅 Thank you so much for trying it even tho this genre might be not your cup of tea!

Also instantly thought of Stacklands when I saw this game ;) So I would be nice to see more than one mechanic where you actually stack cards one on top of another, but the game overall is super cute! I managed to collect all flowers, and colored trees added a little bit of the autumn atmosphere!

The cats are so cute, I loved the ending cutscene! Very beautifully made game, difficulty slowly increasing kept me going! I guess maybe it would be a bit easier, if inside the pumpkin patch the character movements were also restricted by the sokoban grid? Cause couple of times I moved the pumpkins just trying to pass by, but it's just a minor nitpick! Great game!

Thank you so much! I'm definitely going to add support for mobile devices in the post-jam update, and I've actually been thinking about continuing to improve the game using everyone's feedback and maybe releasing the full version in the next autumn/fall!

Farmer cat growing pumpkins is a very cute idea! I couldn't find the field at first tho and tried to hoe the leaves :)

Also the seamless leaves pattern looks very cool, but I think that for games with pixel art it's considered best practice to use the same pixel size for all visuals, so it looks consistent!

Very interesting idea and beautiful art! Reminded me of how you can blow into the PS5 controller for some game mechanics, could be really fun to use your actual lungs to blow the leaves! =D
Also I played in browser and it wasn't glitchy I think? But when I completed level it kinda lagged and the win screen appeared very slowly, points counter was also going up quite slow, idk maybe it was intended that way!

Thanks for taking time to play and leave a comment! 😊

I totally see what you mean about adding more leaves, during development I experimented with different variations of leaf sizes and shapes, the initial idea actually was to have Zen mode being level-based with all the different leaf shapes... But unfortunately I couldn't find a way to make the gameplay fun enough, so I decided to stick with the more standard Tetris approach where you have limited amount of shapes which you can memorize and kinda predict how to place them.

But if I have enough time to develop the initial idea I'll try to come up with something interesting! ;)

Very simple and cute match-3 game! Color palette fits the comfy autumn theme perfectly!
Not sure if it was intended but when I complete a line of three from lower row, not only the 3 tiles I matched, but all above are flying into the pot.
I know that the jam limitation "player can never win or lose" was implemented, but for further development it would be cool to actually add levels where you need to collect specific ingredients or overcome obstacles to keep the soup boiling =)
Also the background bubbling sound is very soothing, but you can consider adding some SFX for selecting, swapping, completing the line etc. 

Thanks for the feedback! The music upgrade and inclusion of the music/sfx on-off toggles were definitely on the to-do list, but I couldn't make it to the jam deadline... 😅 Improvements are coming with the post-jam update!

Oh, I love me some "In the Hall of the Mountain King", especially speeding up as the time was ticking!
And I manage to finish the level on the last note, that was very cool =D

Although little finish screen letting you know there is nothing else when you enter the 100 door would be nice!
But other than that, very cool art and concept!

This is a very cool looking game! Overseer concept is also fits the theme well.
Jump felt a little bit out of my control at first, but I got used to it pretty quickly! I finished it and it was fun!

Though I have a severe case of 'topographical cretinism' so some indications of where to go next could be useful at some levels xD

One more non-critical thing was that the white transition panel was not covering the whole of my screen (2560x1440), I think "Scale With Screen Size" setting in Unity Canvas Scaler component should help with this.

I was unsure if to include the first level at all, because the shape is so... strong xD 

It fitted well for a starting level as the simplest one, and by the end of the jam I had literally zero creativity left in my brain for any new ideas. But after some rest I finally came up with the way to make this puzzle more... family-friendly haha 

So I probably will include this in the post-jam update!

The music was so good that I just kept watching them building a circle around me xD
Maybe you should stop spawning enemies after death (it looks hilarious, but starts to lag eventually =( )

This was short, but really fun! Controls feel nice and platforming difficulty is well balanced, cute monochrome art, overall very impressive! 

As already mentioned below, only one thing I had difficulty with was trying to see enemies between the mushrooms growing in background, cause they had very similar shape and height, maybe putting enemies in the foreground and a little bit of 'shadow' for the background would help to distinguish the two.

I love the visuals and the sound design, text driven narrative not being just a simple dialog is also very impactful!

Unfortunately I couldn't fully immerse in the story cause I'm too bad at platforming lol I wish that after a fall you could restart from a check point without having to click the 'Restart' every time.

Yeah, I agree that my "two points of view" are not physical or dimensional, but rather philosophic ones =D

But that's kinda the point, I wanted do to something unusual, that won't overlap with the other developers' ideas! Thank you for playing!

I've always liked drawing, but never considered myself talented, so thank you for your kind words 🥹 and for playing my game!

I actually thought about the Rorschach Test when trying to come up with ideas =D


I see what you mean about checking the mouse hold and for the game jam build I deliberately set pieces to snap in place as soon as you move them close enough, because I thought this would feel more satisfying... And also hoped that rotated pieces will prevent full-on brute forcing lol But I'll test how your suggestion feels for the post-jam update! Thanks for the feedback!

Very interesting concept and visuals! 

I don't know if this was intended, but I couldn't see the character at a start of the second level. Still it was fun to play!

Happy you enjoyed the game! 

I'll try to tweak the snap mechanic in the post-jam update, just didn't want people to get frustrated with the puzzles that have a lot of pieces =)

Great story and art, mucis is also suites the vibe very well! 

Mini games were fun, but I also thought that after the whole story you would be able to replay without killing or something like that =D

On the other hand, if the story has only one way to unfold, it could be interesting to have fighting enemies as a mini game also, like an encounter, so this way you will be 'forced' to kill to progress the game 🤔

Interesting idea for the theme and nice use of color palette! I think it's a bit slow-paced, but playing for both sides is fun!

Maybe you could have a limited pool of resources (without it bouncing back after some time) and indication of how much points can you get for killing every mob with each kind of turret, so you could try to get the best score for your resource amount. Hope this does make sense! =D

It's a shame you missed the info for the game jam theme cause I think it would fit well with the current game mechanics! 

Nice bouncy physics, but it would be nice to see some indication of how swipe affects the ball (like a trajectory line mb?). At first I thought that shorter/longer swipe can affect the speed of the ball, but it doesn't seem like so... Still very fun to play!

Very nice puzzle game with cool perspective mechanic!

I just wish that you could change perspectives back and forth without insta death if on the wrong 'tile', or just pause a little after death to take a better look at the new 'map'. But I guess the need to remember all the steps is also a part of the challenge!

For a your first game this is very cool! I like the theme interpretation and the art =)

I like the idea and the art style, but it's really hard! 
Sometimes I cannot understand what even hit me or how I am supposed to avoid when obstacles are everywhere underwater and above x)

Interesting take on the theme and nice execution!
I like how the addition of the floor makes it less challenging since you have to manage two balls, but difficulty still increases. Also quite funny to just let in run by itself for the first level =)

I only had one small glitch where one ball went through the wall and disappeared, but after 20 seconds or so it just returned to the game screen lol

You can recognize this if you watched Squid Game S2 or/and live in South Korea =D
Very interesting to see this implemented as a video game!

I like the cute art style and sounds, very nice game!
Getting used to the controls was a bit difficult for me, but that's just me being bad at platformers as always +)

I loved it! Very interesting idea and nice using of the color palette =)
It was a bit difficult to control both screens at the same time because I was using my right hand to look around on the left screen and wasd (which is the left hand) to fly around on the right screen :D
Had a funny glitch where bigfoot was just spinning around when I cornered him in the woods lol
Also got some points for pictures where bigfoot wasn't really visible for me, but an evaluation system like this is very cool!

Idea seems pretty fun, but I would like to have a bit more clear instructions about how the things work!

I've managed to find a door by clicking here and there, but still couldn't understand how to enter it xD

Super fun game! Cool story and art, music is also great!

Very interesting take on the theme and well executed too. Good job!

I love this kind of puzzles and switching between two characters adds some extra fun! 
Currently stuck on level 15, but I'll give it another try later =D

I like the minimalistic style! Also was I little bit lost at start, but had fun!
Maybe it would be nice to make the shift between two realms more obvious (change background etc), so the two perspectives are more distinct.