Nice concept!!! Challenging but fair playability. I like It!! Good job
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Game Engine / Tools
Godot 4.3
How does your game fit the theme?
Bit Break explores the 'two points of view' of managing both player colors, either by yourself or in communicating with a partner.
Self-made & used stuff
Comments
There were a lot of small details I picked up that I liked, such as the balls being able to hit each other (lol), or how the paddle widens every time you clear a block. When the balls touch, I think it would be insane to have a shockwave that clears the blocks around the ball clash! A combo meter would be pretty cool for keeping the paddles wide, as I was sad when they shrunk back to normal size lol. I was a tiny bit confused on how loosing lives works, as I thought I lost it if it hit the bottom too much? I didn't lose a life from it, so it allowed me to progress further in the game. Congrats on your first game! I went through about 10 unfinished projects before I released my first published one.
Thank you for the feedback! I love both of those ideas, a combo counter would fit this game well, and the shockwave idea would be so cool to see. I think the lives system was a bit bugged still, probably because of how I decided to detect the bottom collision sice I didn't use Godot's physics. Thanks again!
Good choice of music and sound effects, also the visual effect when breaking a block is satisfying.
Adding some sort of visual indicator of which paddle is currently being controlled would reduce confusion for the player, perhaps also an indicator for the corresponding ball. Ideally you could just add a glow effect or something, but that wouldn't adhere to the palette restriction, so you could instead add a rectangle and circle around the paddle and ball respectively, or arrows pointing to them.
It's possible for the ball to be stuck bouncing horizontally against the left and right walls, so you could add an exception to prevent this from happening.
Well done, and congratulations on your first released game!
art and visuals = 2
sound = 4/ almost perfect for the game
gameplay = 3/ simple and fun
theme = 1/too generic
Resume:I liked the game, i think wold be better play this at a cellphone, good, keep going
Interesting take on the theme and nice execution!
I like how the addition of the floor makes it less challenging since you have to manage two balls, but difficulty still increases. Also quite funny to just let in run by itself for the first level =)
I only had one small glitch where one ball went through the wall and disappeared, but after 20 seconds or so it just returned to the game screen lol
At first my brain wanted to die, but after getting the hang of it, it was really fun!
Good job! :D
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