Paper's, please vibes! I really like it that people can made a game without too much UI transition but it properly deliver the gameplay ❤️
The "powder" animation when I'm pouring/tilting the drug is detailed & cool.
Great job and congrats!
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #28 | 4.136 | 4.136 |
Innovation | #38 | 3.773 | 3.773 |
Audio | #64 | 3.591 | 3.591 |
Overall | #69 | 3.636 | 3.636 |
Graphics | #93 | 3.727 | 3.727 |
Gameplay | #179 | 3.045 | 3.045 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/Ionox-studios/Polysidia
Cool game! Stanley is an interesting character lol. The tutorial was helpful. I liked the workflow and really enjoyed it overall. Great work! I'll have to come back later and try to get something other than the Stanley ending.
Very interesting game and I enjoyed playing it! I also love the humor. It was really helpful that there was a tutorial at the beginning. Great job!
This is a really unique concept and I am a big fan of the aesthetic! The gameplay is quite interesting as I believe it fits the theme really well, but I had some issues with the pouring and the suq tool. Probably why I got replaced by Stanley with my 0.75 star rating :( . But nevertheless I was engaged throughout my whole session and I had a really enjoyable experience. Great work!
Yeah -- in hindsight, we should've softened the delay on the scale, especially since there's so much work on the player end and we didn't make the UI easy for you guys. I straight up wrote the game, and I still got the Stanley ending on my first couple runs haha. So it certainly not an uncommon experience on the first few tries. Thank you for trying it out and for your wonderful comments!
The game's concept is outstanding, smoothly aligning with the 'Scale' theme of the game jam. I was impressed by how effectively it captures the dystopian ambiance.
In my opinion, a couple of suggestions could enhance the player experience, such as incorporating the tutorial from the readme file into the initial interaction to help players quickly understand the controls.
Furthermore, displaying drug descriptions upon hovering the mouse over them would enhance the user experience. This approach allows players to easily grasp the effects of each drug without having to navigate through the computer for information, thereby maintaining the fast-paced nature of this game.
Overall, it's an excellent game with impressive work on the voiceover, visuals, and audio!
You are absolutely right -- due to time constraints we weren't able to incorporate a sufficient interactable tutorial, so the best we could do is include a README.txt and hope people have the patience to read them haha.
I had the same thoughts as you on implementing the hovering-function, but I did have concerns on it causing issues when the drugs are bunched up together on the side and it potentially obscuring the other drugs. If we had thought about it for a bit longer, we probably would've found a simple way to implement that, and it would dramatically improve the pacing of the game, as you said.
Thank you for trying out our game and your constructive suggestions!
I am not sure but I think the game is working too fast on my computer. It was near impossible to give exact doses.
I found game idea very unique but throwing everything player at once was overwhelming.
What I would do with Stanley will be make him upbeat instead of a downer with a sweet voice but as a plot twist make him on medications and when he could not get his medication for a reason he turns to be the stanley in the game.
I would also reduce text as much as I could.
I like the idea and a polished version of this game with a sweet story could be a full game on steam. Something like "Papers Please"
Great points! Thanks for the feedback and kind words! Yea the game is actually pretty forgiving on the doses (15% costs only one star) but that's not really conveyed anywhere. Probably the big issue is the doses are a little high which lead to us having to speed it up to match and we didn't tune things like the scale delay down. I think if we were to continue we'd have to either have a fast and slow pour mode or cut the doses way down.
Yea it's a very textual heavy game which is hard as it's a lot to keep in the players memory. Contrasting that with papers please which was very pictorial. We did think of other ways we could convey the patient info while still keeping the challenge. We were originally shooting for a much slower grimmer game but kept speeding it up haha which makes the text feel like a bit of a roadblock.
Awesome game! I love Papers Please and this definitely feels like a spin on that. I wasn't expecting the voice either, super cool!
Voice acting and theme were really awesome! Gameplay was unique, and I liked that it seemed like you were using an actual fluid for the medicine, however trying to weigh the medicine, even with the suq system, was sort of frustrating. Also the tutorial was a bit confusing in that initially it had you click the stapler to get started, but repeatedly pressing the stapler does not move the conversation forward, the arrows do. In fact, if you go further into the dialogue and click the stapler again, the stapler will restart the conversation. I think you should just do one or the other, or have both work to move the conversation forward.
Thanks for the feedback! Re: the difficulty. The scale has a built in delay that we put in originally to increase difficulty (and because the worst scales we worked with did), but as the game went on we sped up the drug pour speed and SUQ speed a lot and we never reevaluated the delay. It might have been a little overly punishing. We probably should have tuned it down a bit.
re the tutorial: Thats a really good point. I think we got it mixed up because originally we had it auto playing with the stapler allowing a reset. But a few testers said that it was not waiting long enough so we went back to having a click through. But I agree since it was click through it would have been better to be consistent button and just loop it at the end. Thinking back even when I tested it I sometimes made that same mistake.
Really neat take on the theme and the voice acting was a great addition! The gameplay was pretty fun although it was very difficult to hit close to the correct dosage as the drugs pour out very quickly/stop very slowly. I also encountered a bug where Cosmic Horror got stuck in the middle of the screen and could no longer be picked up or poured. Other than that, had a lot of fun. Nicely done!
Really liked Stanley's voice and the dystopian vibes. Was a bit confused with the first patient how to figure out which medicine could maybe use a hint if time gets low
Great references, fun and consitent text! Graphic style really works, great idea to have different endings, but there's a learning curve that requires a few gameplays and becoming a good pharmacist.
Creative game with some really unique artwork. I love dystopian worlds and this game accomplishes that vibe well. Stanley was great, I don't see too much voice acting in game jam games so it was a nice surprise. Well done!
Nice game. The idea and backstory is great. While the gameplay can be a little tedious with the many factors to remember, it is a fun game at its core. Great job!
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