Great points! Thanks for the feedback and kind words! Yea the game is actually pretty forgiving on the doses (15% costs only one star) but that's not really conveyed anywhere. Probably the big issue is the doses are a little high which lead to us having to speed it up to match and we didn't tune things like the scale delay down. I think if we were to continue we'd have to either have a fast and slow pour mode or cut the doses way down.
Yea it's a very textual heavy game which is hard as it's a lot to keep in the players memory. Contrasting that with papers please which was very pictorial. We did think of other ways we could convey the patient info while still keeping the challenge. We were originally shooting for a much slower grimmer game but kept speeding it up haha which makes the text feel like a bit of a roadblock.