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cdcox

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A member registered Feb 08, 2020 · View creator page →

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A combination of windows voice recorder, Clownfish for the modulation and effects, VLC to trim off the edges and get the timing right, and bashing on the Unity package D'Dialogue to get it to play the dialogue as sound files. Thanks!

I've uploaded two fixed versions to my Github: https://github.com/Ionox-studios/Bug-in-the-system. Obvz don't rate off of those as the bug is what was submitted. But for those who ran into a bug and still want to give it a shot. If either version works please let me know, I'm more curious than anything.

Original is still the one up top!

I've uploaded two fixed versions to my Github: https://github.com/Ionox-studios/Bug-in-the-system. Obvz don't rate off of those. But for those who ran into a bug and still want to give it a shot. If either version works please let me know, I'm more curious than anything.

Original is still the one up top!

I think I uploaded a Linux build. Please let me know if it works!

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That's weird! We'd not seen that error before. I know the dialogues won't autoplay, so you have to click through. If that's not working I'm not totally sure what could be causing it to hang like that. Please let me know if the dialogue is not responsive to clicking and I'll see if there is something I can do!

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Oh that's such a cool feature! That explains why the fighting felt so floaty. I'm sorry I didn't get to experience that first hand.  This game had so many cool ideas in it! Edit: I went and worked through installing it on phone and updated my review. The rhythm section is a little imprecise but the whole game plays way better and is way more fun on phone. Thanks for pushing me to do so it was definitely worth it it has such a fun aesthetic.

Glitchy art fun. A free runner with a super pretty aesthetic. Was a little too hard for me but I loved how it looked and once you got into a rhythm it felt really nice. 

Great little Renpy game lots of cute bug puns and jokes on harem anime. Reminds me of the pigeon dating game. Good sounds though the ant sounds like gargling which was a little unsettling. Overall super cute.

Cute little match four game. Satisfying sound and interesting mechanics that vary over time. The idea of being able to swap anywhere on the board is clever and kind of innovative. I think it would be more fun if the enemies did stuff during each match instead of a batch hit at the end but it was cool how each did a different thing at the end of each level. Satisfying art and matching.

Amazing art, so well animated feels professional. Nice crisp fast combat with a good escalation scale of abilities and challenges. And the adorable mushroom friend. The only issue I had was I got a little lost after the arena. The music and sound were nice and clean.

Fantastic game, great sound, great tone, fun puzzles. Really well done.

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If anyone else has trouble installing this on Android it runs pretty good on Nox (edit would not recommend this is way more fun on phone). Overall it's fun the character models are creative and the art is great. It reminds me a lot of a Tohou game. The rhythm section felt really good though a little imprecise. The combat section felt a little floaty (edit: this was because of using an emulator that lacked certain features that make the combat work better) but including two game types in one game is really impressive. The music was fantastic. The whole thing shows a ton of creativity.

Crazy innovative, more games should use 3d audio and fighting in the dark.  It was tense and really involved my senses. It was a little hard to tell what was going on/what my resources are. A little more sound to indicate if I was winning or losing and maybe like what my stamina was would help. The game was really fast and challenging which I appreciate but it felt like both me and my foe took a ton of hits which made progression tricky to judge. A really solid start and the deck building was a neat addin.

Super cute game, surprisingly difficult. Love the 3d modelling and theme. Could maybe use a timer or some kind of escalating difficulty I didn't feel like I'd naturally lose. Really good speed to it which I liked.

Beautiful game, cool mechanic with moon being your ammo, and really nice chill music. I think the whole game could be sped up like 50% i.e. first level is long, jump is floaty, enemies take too long to die. But really one of the more polished examples out here. I'm amazed you guys pulled this off in a month.

Really fun and clever idea I think would be a little tighter if movement was relative to the ship's direction not the screen's.  Never have seen a game that plays like this, very unique idea.