Finally a roguelite that understand the desires of all roguelite players. To become a plane flying above your enemies delivering death from above as perks continue to make you more and more obscenely powerful. But really stacking perks in crazy ways is something very few people get right and in just six perks you nailed it. No boring +5% damage, only 'your shots now explode and you can jump so long no one can touch you'. Really beautiful I had so much fun playing it until like wave 13 when I decided I could not be stopped. The art style is dope, the low pixilation is nice and you managed to avoid lots of the wobbliness that art style can trigger. The lighting was really enjoyable and moody. It was probably slightly too dark for me I think if I played it a long time my eyes might start hurting but for a jam length it works. The game play was nearly perfect. It was right on the verge of twitch shooter without going too far, reminded me a bit of gunfire reborn. Maybe the first few waves were slightly unfair. The gunshots were probably a little too low in terms of sound but the music was great. The menu was nice and simple but lots of QoL and I like the dramatic sound when you click. The ragdoll on enemy death was fantastic I loved it also how they could ragdoll on wiffing you. And I loved going flying on death. Obviously the gun balance is all over the map (the AK with explosive is devastating and automatic) but it's a jam. I loved your 3d design. The town was great, the zombies were very readable and the horned demon (tho I took him down fast) was really cool looking. I loved the tall axey guys they were pretty funny. This game definitely has real game potential and you've really got the roguelite gameplay down. Great job! I was having fun every moment playing it and even hit that flow state for a bit.