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(1 edit) (+1)

Beat the game. I'm a huge tower defense fan. Love the making the walls with fish, always a fun aspect. I love games that let you shape the battlefield. Would have maybe been more exciting as well if you varied the enemies a little more. I saw faster waves and more HP but high large numbers of  low HP or mixture of fast and slow could have made things a little more dynamic. The UI was nice and well designed but a little over-reactive and once I dropped a fish into the end zone and could never get them out. But a slow open and close might have been nice. Love the pixel art work, really  appealing and clean. I think the sound could have been tuned up a bit the music was fine but monkey brain loves dying sound (and maybe some death anim could even just be confetti or something). But overall this is a really well considered tower defense.  I had a great time with it and every aspect seemed well considered and well designed. Great Job! 

Also fish in a tower defense is a new angle and I loved the variety of their attack patterns, nothing too obvious and all took some skill to make work good. 

Thank you for playing and taking your time to write this review, it's very helpful! 
If I keep developing this game I think adding variety to the waves and enemies is something I will do first! And making killing them more satisfying with animations :) Also look into the bug you found when placing fishes in the end zone, haha!  
Thank you for your feedback for the UI as well. It's something I haven't practiced a lot and I tried to put some time into learning that for this jam, I will implement smoother transitions next time. Thank you again so much for playing! I left a comment on your game too, it was awesome.