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(1 edit)

Really fun concept, asymmetric stuff like this is really cool. I liked the risk reward of dodging in for a hit and dodging out. Takes a little too much precision and speed and is a little too repetitious right now. The hits are nice meaty the sound while a little sparse hits just right. I like the idea of enemies each causing different movement break downs or losing an ability that's unique. I think this would have been best with a controller of some kind. It's pretty hard I never made it past the third fight and felt I had to be a dodge expert if I wanted to go further. It's got a lot of polish and it's a neat core idea.