Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

Wow  that was a beautiful game. The main character 3d model was cool and the menu was fantastic reminds me of something out of like persona. Also whoever did the music nailed it I can see why you kept saying turn up the music. Boss specific music is super cool. The gameplay was a fun idea kind of a unique take on the galaga/bullethell thing with the movement. The enemy Ai kind of glitched which in it's own way was pretty amusing watching it like stare at a wall. But enemy AI in a game jam is always a crazy lift. The boss worked pretty well and has clean AI and multiple attack patterns and was pretty brutal. Absorbing my shots was an interesting shift as usually player weapons do that.  I feel the controls were a tad bit over designed. Holding space was a bit tiring  and the colored shields didn't matter much but I could see the vision and how they could matter if the game got a lot more chaotic.  The upgrade system is a cool idea, a little of the roguelite blood coming in and I always appreciate when upgrades are tracked at the side. The whole thing had a bunch of super polished and professional elements and overall this is a huge amount of really solid work and it made for a really enjoyable run. Great job!

PS: I never got a super wave I'm not sure how to load that bar up, maybe it was blocking?

Thank you for the kind words and the feedback! 

You're correct getting the super wave requires blocking the blue and green attacks with the correct shield.  It gives you one use of the Boss's big red attack.   It definitely needed to be tutorialized!