Thanks for the nice feedback glad you enjoyed it!
The UI thing plagues us constantly we really need to figure that out. Last year it actually broke our game. Hopefully this year it was possible to at least start it even at weird resolutions. But yea how we lock items to parts of the screen has issues. One thing we really struggle with on Unity.
Yea making boosting vs not boosting more readable would be a nice addition that's a good way to do it.
My bad about the pause thing. I had set it up that way during development and forgot to fix it as we got near the end but good catch.