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Delight of a game. Reminded me a lot of Phoenix Wright games. I liked the muted and consistent art style and the plot was fun. Very of it's own world but kept grounded enough to be understandable. Puzzle difficult was solid, nothing felt too bad but you had to correlate disparate pieces of info. The UI had a few hiccups like the opening text being really slow and the knobs being a little hard to manipulate but overall was very pretty and effective. The music was fun very Phoenix Wright coded. Could have used a small amount more sound effects. The art was really good and really clean. Overall fantastic game, perfect length. Compelling story games are hard mode in game jams and you knocked it out of the park. Loved every minute with it.

I'm also a huge fan of the Phoenix Wright series, and I think it influenced the overall atmosphere quite a bit. Funny enough, I didn't realize it while making the game—it only hit me after I finished it lol.

I totally agree with you about the UI issues. I really wanted to fix those during development, but unfortunately ran out of time. If I ever get the chance to release this game officially, I'd definitely love to polish those parts you mentioned and add more sound effects too!

I really wanted to create a story-driven game that would leave an impression on as many people as possible, so I'm thrilled it seems to have worked! It feels like all those late nights spent struggling through the coding, art, and writing really paid off.

Thank you so much for the detailed and thoughtful feedback, and I'm really happy you enjoyed playing the game!