I played jam version!
Adaid
Creator of
Recent community posts
Thank you for playing and enjoying our game! It’s an honor to hear that you found it the most engaging. I aimed to design the gameplay to feel challenging at first, gradually becoming easier as players learn and adapt, so I’m glad it seems to have worked as intended.
I wanted to create an experience where players slowly begin to suspect Dr. K and then wrestle with a tough decision at the end. I’m thrilled that you appreciated this storytelling approach!
Thanks for enjoying our game. I want both characters and endings to be meaningful, so feel free to interpret and decide as you see fit!
For text typing effect, I use Unity TextTyper open source package. ( link: https://github.com/redbluegames/unity-text-typer )
This package is awesome because it supports rich text tags and callback for character/text printed.
For the CRT TV effect, I use post-processing feature of URP (with Unity 6) by referring to this tutorial video.
The following post-processing effects were used: Bloom, Film Grain, Chromatic Aberration, Panini Projection, and Vignette.
However, I encountered a challenge: implementing a scanline effect using a custom Film Grain effect like the video doesn’t work well in WebGL. (This might be due to certain shaders not being supported in web browsers or a bug of Unity engine.) I experimented with various solutions, but the simplest and most efficient approach was to use multiple scanline sprites and animate each line to create the illusion of movement. ( You can check out the three scanline sprites from our repository here: https://github.com/devAdaid/SecretGrid/tree/main/Assets/Sprites/Scanlines )
Hope this helps!
I'm a huge fan of the deck-building roguelike genre, and I really enjoyed playing this! The art style is clean and casual, which is just my kind of thing. The game rules are simple enough that I was able to learn them quickly, and I had a lot of fun trying to figure out how to do better to earn gold!
some opinions:
- I think it would be better if the cards themselves had a hover effect, and the UI showing the description of the card was closer to the card. (The first time I hovered over a card, nothing showed up on the card, so it was a little hard to realize that I could click on it).
- Is it intentional that the magnet can choose itself? It made me sad when I was looking for a way to skip the magnet's choice and pressed it, only to have it double itself energy and gold and then disappear.
Thanks for positivie feedback! I worked on a lot of details to deliver a good experience, including sfxs, animations, presentations, etc. I also put a lot of thought into the theme interpretation with game design, and I'm very happy that you noticed my hard work!
As I mentioned in the game description and in my other comment, I hid the big secrets of the story as an ARG in the GitHub repository. I think it was a good idea for theme interpretation and the game jam, but it's a little regrettable that this made the story unreachable for many people.
Actually, important part of story (backround and twist of story) is not in this game. It's outside the game. I feel a bit regretful that hiding the story too much might have made it difficult for many people to access... But I'm glad to hear that you enjoyed our game!! ☺️
Hint about story and secrets if you want:
(SPOILER ALERT: If you don't want to see it, skip this!)
To give you a more specific hint, secrets are hidden in the bottom of some files located in GitHub repository of this game (this file is accessible via the QR code shown during the game). You can access these files by using the 6-character codes hidden in the multiple position of game screen.
I tried this ARG because this was secrets themed game jam hosted by GitHub... 😉
Impressive and clever game! I played through all 12 endings, including the hidden one. The game’s art style was minimalist yet highly readable, and it was visually enjoyable. Exploring various locations on the map and discovering secrets was a lot of fun. Unlocking shortcuts after clearing certain endings was helpful for the gameplay. It would have been nice if there was a quicker way to game over or reset to the starting point, because I have to jump multiple times to trigger game over at bottom of red map.
I enjoyed your game! Hand-painted art style is awesome. I think Find List UI felt slightly different from the main art style, but it didn’t bother me much. In fact, the UI itself was very useful. I often find myself getting stuck in point-and-click adventure games, but thanks to this UI, it was always clear what I have to do next. The final gameplay section after the secret is revealed felt a bit short, but overall, it was a good experience!
Thanks for positive feedback! I actually had several additional ideas for this game, but unfortunately I didn’t have enough time to include them all. (I dropped the initial game concept and restarted from this concept, so the actual development time was around 10 days - excluding I work at company) If I have the opportunity to develop the game further in the future, I’d love to add more features (like items, branches of story, side quests, so on), as you suggested!
Thank you so much for playing the game and providing feedback! As you mentioned, I implemented a system where player could get HP as a selectable reward, but unfortunately, I didn’t have enough time to polish the level design so it wasn’t included in this version... If I get the chance to update the game in the future, I’d love to add it! 😄