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Adaid

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A member registered May 05, 2022 · View creator page →

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I'm also a huge fan of the Phoenix Wright series, and I think it influenced the overall atmosphere quite a bit. Funny enough, I didn't realize it while making the game—it only hit me after I finished it lol.

I totally agree with you about the UI issues. I really wanted to fix those during development, but unfortunately ran out of time. If I ever get the chance to release this game officially, I'd definitely love to polish those parts you mentioned and add more sound effects too!

I really wanted to create a story-driven game that would leave an impression on as many people as possible, so I'm thrilled it seems to have worked! It feels like all those late nights spent struggling through the coding, art, and writing really paid off.

Thank you so much for the detailed and thoughtful feedback, and I'm really happy you enjoyed playing the game!

Thank you so much for playing the game. This is really detailed and high-quality feedback!

I put a lot of my personal taste into Saja's character, so I'm really happy you liked him. I had no idea while making it, but it's funny how the game ended up with such a ace attorney vibe lol. I think it's probably because I love that detective game series just as much as Return of the Obra Dinn, so it must have influenced me a lot.

I really relate to all the feedback you've given. I'm seriously considering whether to officially release this game later, and if that happens, I'll try my best to incorporate your suggestions.

I want to keep the Korean names for the characters, so I'm thinking about changing them to names that are more familiar or easier to remember for English-speaking users (for example: Yuna, Eugene, Jay).

As for the wave mini-game, I deeply agree with you, and I've received similar feedback from other users as well. I'm considering making it more puzzle-like and fun, and improving it so that once you match a puzzle correctly, you don't have to do it again.

Once again, thank you so much for your helpful input!

I really enjoyed playing your game. As you said, you should definitely be proud of it! I left my comment on your submission page.

My game is The Last Wave.

The Last Wave is a mystery game heavily inspired by "Return of the Obra Dinn", blending deductive puzzle-solving with visual novel storytelling. You'll partner with a Saja (Korean grim reaper) to unravel mysteries of the deceased. The playtime is 20-30 minutes.

The game features a unique mechanic where you must match each dead soul's name, location, and wave to help them recover their identity.

If you're interested in my game, I'd love for you to give our game a try!

I saw the ending on my first try. I had so much fun playing! This was the most enjoyable game I've played in the jam so far. I was really impressed and amazed that you mixed puzzle with roguelike, deck-building, and strategy genres. Once I understood the rules, it wasn't difficult to play, and deciding which modules to buy and which tiles to choose was a lot of fun. With some polish to the presentation, this could be a perfect game! I also felt the balance was really well done. Excellent work!

This was a cool typing game! Since English isn't my native language, I don't type in English very often, but thanks to this game, I feel like my English typing skills have improved a bit, haha. 

Like others have mentioned, having to type spaces was a bit confusing, and I wish there were more  sound effects, but overall I thought the presentation was excellent. Great job!

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I had so much fun playing this! This was the most addictive and engaging game I've played so far in this jam. I can't believe this is your first game! 

The onboarding process that smoothly teaches players the controls and mechanics was incredibly elegant, and the difficulty curve felt really well-balanced—except for the final wave (My control skills aren't great, so I couldn't beat the wave where tons of jellyfish, seagulls, and obelisks swarm me. Haha). AIso, I appreciated that the color detection wasn't too strict. I think it would be even better if the difficulty of the final wave and the sound effects when defeating enemies were improved! 

The story, gameplay, and presentation were all excellent. Though after playing this, I think I'll be scared of jellyfish and seagulls for a while. lol

Thank you for playing! We didn't have a composer on the team, but I felt BGM was a crucial element, so I put a lot of effort into finding music that fit well and carefully adjusting it to match the direction of each scene. I'm thrilled that this came through!

I'm so glad you enjoyed the story! I had a lot of doubts about whether 1-2 people could finish this in a month, but I'm fortunate that we were able to deliver the experience we intended. Thank you!

Thank you for playing and leaving feedback! I put a lot of thought into creating a smooth onboarding experience for players, so I'm glad it worked well. I was worried the puzzles might feel tedious since this game has 20+ minutes of playtime within a short development period, but I'm relieved you enjoyed it! Thanks again!

The presentation was cute and adorable! It's unfortunate that I got stuck on the first level because I wasn't quite sure how to clear it. Good Job!

 Cool game! The early level design taught the mechanics really well. I think it would have been nice if the controls were a little less strict. Great job!

This was a adorable and relaxing game! I think you did a great job with the presentation. I had a great time playing it!

This was a cool and solid game! The level design that guides the user to solve the puzzles felt incredibly elegant. I had a great time playing it!

플레이해주셔서 감사합니다! 제 다른 게임도 플레이해주셨던 것 같은데, 이번 게임도 재밌게 해주셔서 기쁘네요!

These were simple but quite addictive minigames! Especially the prison minigame had good tension, so I found myself concentrating and getting absorbed without realizing it. If you polish the sound effects and presentation a bit more, it could become an even better game!

Your game title is similar to my game title! My game's title is The Last Wave.

The Last Wave is a mystery game heavily inspired by "Return of the Obra Dinn", blending deductive puzzle-solving with visual novel storytelling. You'll partner with a Saja (Korean grim reaper) to unravel mysteries of the deceased.

The game features a unique mechanic where you must match each dead soul's name, location, and wave to help them recover their identity.

If you're interested in my game, I'd love for you to give our game a try!

Thank you for playing! Since the game uses Korean names, I was worried whether the clues would come across clearly, so I'm relieved to hear that. Thanks for leaving feedback!

Thank you so much for playing and taking the time to leave feedback! 

I didn't have a lot of time to work on it, but I tried to improve the quality across various aspects of the game, and I'm glad that came through!

I'm so glad the game was to your taste! I was really worried about whether the fun of the original Korean version would translate well into English, so I'm relieved to hear you enjoyed it! Thank you for the feedback!

I put a lot of care into both the gameplay and narrative, so I'm really glad it came through well! Thank you for playing!

P.S. I really wanted to add a save/load system, but unfortunately didn't have enough time to implement it. I'll definitely consider adding it in an update after the game jam voting period ends!

I'm so glad that you enjoyed playing! Thanks!! 😊

Thank you so much for enjoying the game! 

I really hoped the English version would capture all the fun of the original, and I'm thrilled to hear it worked out well. Your detailed feedback truly means a lot! 

I know there were probably many unfamiliar concepts and names along the way, so I really appreciate you sticking with it and playing through to the end. (Actually, I've had similar experiences playing games from English-speaking countries—sometimes the naming conventions and cultural references can be pretty confusing. Haha)

Thanks again! 감사합니다! :D

Thank you! I wanted to create a memorable experience through a short story, and I'm glad you enjoyed it. 😊

1000단어 내로 최대한 임팩트 있는 게임 만들려 노력했는데, 그래도 구상했던걸 모두 담아내지 못해 조금 아쉽네요 ㅎㅎ 감사합니당

Thank you so much for enjoying my game! I’m really glad that you’re looking forward to the rest of the story, even though the English translation might have made it a bit challenging to play. 

There were so many things I wanted to develop, so I feel a bit sad that I couldn’t complete it all... I’m currently working on the English translation and will continue to add to the story and polish it little by little. Thank you!

I updated language select on first game launch...  Thanks for reporting issue! 😊

Thanks for playing my game! I thought that english will be default language, apparently it didn't work... This is my first Renpy game, maybe I'm missing something. I'll check as I add more translations!

I'm happy to hear that you enjoyed our game! I've been working hard on polishing game, and I'm glad it worked out. 😊

I played jam version!

Thank you for playing and enjoying our game! It’s an honor to hear that you found it the most engaging. I aimed to design the gameplay to feel challenging at first, gradually becoming easier as players learn and adapt, so I’m glad it seems to have worked as intended.

I wanted to create an experience where players slowly begin to suspect Dr. K and then wrestle with a tough decision at the end. I’m thrilled that you appreciated this storytelling approach!

Thanks for enjoying our game. I want both characters and endings to be meaningful, so feel free to interpret and decide as you see fit!

For text typing effect, I use Unity TextTyper open source package. ( link: https://github.com/redbluegames/unity-text-typer

This package is awesome because it supports rich text tags and callback for character/text printed.


For the CRT TV effect, I use post-processing feature of URP (with Unity 6) by referring to this tutorial video.

The following post-processing effects were used: Bloom, Film Grain, Chromatic Aberration, Panini Projection, and Vignette. 

However, I encountered a challenge: implementing a scanline effect using a custom Film Grain effect like the video doesn’t work well in WebGL. (This might be due to certain shaders not being supported in web browsers or a bug of Unity engine.) I experimented with various solutions, but the simplest and most efficient approach was to use multiple scanline sprites and animate each line to create the illusion of movement. ( You can check out the three scanline sprites from our repository here: https://github.com/devAdaid/SecretGrid/tree/main/Assets/Sprites/Scanlines )


Hope this helps!

Yes, I think that was the problem. But I wasn’t stuck and it wasn't impossible to get to the end. Nice work!

I'm happy to hear that you enjoyed our game!☺️

Nice application of the 4 color palette to the minimalist art style! The main mechnism chaning player's axis was fresh. It was little bit difficult to understand how each block can be rotated (maybe related to the player's axis).

Thanks for playing our game and for giving us positive feedback! 😊

Thanks for playing our game! I hope our game brought you a lot of joy.

Thanks for various feedback!! I'm glad to receive positive feedback on the parts I worked on.

I completed the game. Clever idea! 
I often found that player control didn't work as intended, and it would be nice if it improved.

I'm a huge fan of the deck-building roguelike genre, and I really enjoyed playing this! The art style is clean and casual, which is just my kind of thing. The game rules are simple enough that I was able to learn them quickly, and I had a lot of fun trying to figure out how to do better to earn gold!

some opinions:

- I think it would be better if the cards themselves had a hover effect, and the UI showing the description of the card was closer to the card. (The first time I hovered over a card, nothing showed up on the card, so it was a little hard to realize that I could click on it).

- Is it intentional that the magnet can choose itself? It made me sad when I was looking for a way to skip the magnet's choice and pressed it, only to have it double itself energy and gold and then disappear.