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Cool idea. I like unconventional tower defenses. I think the main challenge for designing this would be to find why these two mechanics are needed. Like what does seeing enable the player to do. I felt like it was fun to reveal the map but random turrets were basically fine and since turrets are fixed, past a certain point I didn't really need to see much. I like the idea and I like the innovation and the sound was nice and the art was clean. I think it has some real cleverness in it!