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Very visually striking game, you captured the vibe of a boring little takeaway shop perfectly I love the low pixel 3D art style you went with. The employee hand book is super cool and the sound design is nice. I like the little timing minigame on the microwave. The issue I think with the game is the core loop is slow and vague. Like I thin you are going for a Paper's Please vibe, but that game despite being 'boring' keeps you constantly moving. In this the flow is kind of killed as you stare at a microwave for most of the game. It's also not clear how far you are from ending each day and there is no like easy way to assess if you bought the right amount of stuff or not. I ended up losing because I tried for one of the bigger upgrades after buying what seemed like enough stuff. It's a shame because the mystery seemed really cool and I wanted more but it was just kind of slow to get anywhere with it. I think if you could find the legs and a compelling core loop that kept  you more active this game would be awesome. It's got a lot going for it.

Thank you so much for your feedback—it really hits the nail on the head regarding this game design issue. You’re absolutely right: the tedious waiting periods and the pressure from backlogged orders create a real tension. There are also some optimization issues… We’ll be rolling out a major update based on your suggestions and can’t wait to hear your thoughts!