The waves are lovely and the kraken mechanic is cool. I like the timing on it. The rolling waves are really well done. I wasn't really able to make the packages do anything though. Like I click them and they just kind of jump. Is there something I'm missing. I'm not sure how to channel them or move them to my boat or move my boat to them. I tried swimming to them and moving around my raft. If you can explain that command I'd love to give it another shake. The sound design was nice the music is tense. I love your procedural animations and art style though it's a really nice little game.
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Sorry for the late reply, to move them you need to click the crate, then move the mouse over to the raft and it will show where its going to place it, then hold down the left click again and while you are holding it will channel moving it to that spot.
I think the problem is I have done a pour job giving the player this information, it really needs a tutorial or onboarding to help with this
Nice. Thanks for the reply. I understand now. I played it with that information and it was pretty cool. I really like the floating pathing. It's slow but not too slow and it has a risk reward component with you. Drop it and try to catch it or waste the time trying to get the whole thing. I managed to get 11 boxes. It's a pretty fun game. It adds a really nice resource balanced element that was missing when I didn't know how to do that. I really like it.
And yeah tutorial stuff is really hard to design even professional games struggle with that and it's a game jam so it's hard to get to stuff like that. You did include the commands on the bottom but I didn't fully understand them until your follow-up (though from some of the comments some people can't see them. It sounds like classic UI issues that involve how you anchored, different screen resolutions can cause issues.). You might just include a little write-up on the game page or on this page about how to play, I think people are generally willing to read to figure it out. I've definitely had almost the same thing happen In a different jam and people usually were willing to check the page to figure out how to make the game work.
But really it's a very pretty game and the gameplay definitely has that cool spontaneous vibe that I really dig into games where stuff is all a little chaotic so great job!