Nice. Thanks for the reply. I understand now. I played it with that information and it was pretty cool. I really like the floating pathing. It's slow but not too slow and it has a risk reward component with you. Drop it and try to catch it or waste the time trying to get the whole thing. I managed to get 11 boxes. It's a pretty fun game. It adds a really nice resource balanced element that was missing when I didn't know how to do that. I really like it.
And yeah tutorial stuff is really hard to design even professional games struggle with that and it's a game jam so it's hard to get to stuff like that. You did include the commands on the bottom but I didn't fully understand them until your follow-up (though from some of the comments some people can't see them. It sounds like classic UI issues that involve how you anchored, different screen resolutions can cause issues.). You might just include a little write-up on the game page or on this page about how to play, I think people are generally willing to read to figure it out. I've definitely had almost the same thing happen In a different jam and people usually were willing to check the page to figure out how to make the game work.
But really it's a very pretty game and the gameplay definitely has that cool spontaneous vibe that I really dig into games where stuff is all a little chaotic so great job!