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The game's concept is outstanding, smoothly aligning with the 'Scale' theme of the game jam. I was impressed by how effectively it captures the dystopian ambiance.

In my opinion, a couple of suggestions could enhance the player experience, such as incorporating the tutorial from the readme file into the initial interaction to help players quickly understand the controls.

Furthermore, displaying drug descriptions upon hovering the mouse over them would enhance the user experience. This approach allows players to easily grasp the effects of each drug without having to navigate through the computer for information, thereby maintaining the fast-paced nature of this game.

Overall, it's an excellent game with impressive work on the voiceover, visuals, and audio!

You are absolutely right -- due to time constraints we weren't able to incorporate a sufficient interactable tutorial, so the best we could do is include a README.txt and hope people have the patience to read them haha.

I had the same thoughts as you on implementing the hovering-function, but I did have concerns on it causing issues when the drugs are bunched up together on the side and it potentially obscuring the other drugs. If we had thought about it for a bit longer, we probably would've found a simple way to implement that, and it would dramatically improve the pacing of the game, as you said. 

Thank you for trying out our game and your constructive suggestions!