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Colonite's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #91 | 3.714 | 3.714 |
Innovation | #117 | 3.286 | 3.286 |
Gameplay | #171 | 3.071 | 3.071 |
Overall | #252 | 2.857 | 2.857 |
Audio | #306 | 2.429 | 2.429 |
Graphics | #382 | 2.214 | 2.214 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/rahmatnazali/colonite
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Comments
I was able to squash all the outsiders and received “You win!” I did look into the tutorial and the rest of the game modes too. Cheers!
Big thanks for playing it until the end! I really appreciate it.
This is a cool idea! The best way I can describe it is a multi unit spawning battle simulator game. It was pretty fun to figure out the best way to beat the first level. The free play mode was fun to just spawn a bunch of different factions and see them all duke it out. Nice job!
Thanks for the kind feedback! I hope we can both learn something new from this event.
This is a very clever take on the theme :) Great job!
Thanks for the kind feedback! I hope we can both learn something new from this event.
I love cute little complex simulation games like this. The whole game was a really fun concept, hard and chaotic. I'd like to see how close a unit was to dying as it was sometimes hard to read where my resources might be valuable or not. As others have said, it lags a bit with high counts. The sound is intensely cute and the idea is super clever and innovative. I'd love to see the idea expanded out with a little better graphics. Really cool game!
Big thanks for the kind feedback! Took me a while to add some stats readability with graphics/UI/behavior rather than simply to put a health number/scale on each of the Colies, but it ended up unimplemented so far. Added to roadmap and thanks for bringing it up! I think it would be cool to put things like this inside the graphics (let's say, a low health coly will get darken, something like that) rather than showing some exact health number.
As for the graphics, I 'm still on a long journey to learn art as I've only ever coded application before. Many thanks for this feedback and now I know where I should prioritize next!
Thanks for the feedback! I would really like to add more level during the jam event, but turns out I took so many time implementing the core mechanics alone. So I was really lucked out to be able to even design a single level before the due date 😂 Glad that you liked my game!
And yes, I plan to add more gamification to it, more level design and variety of mechanics, after the jam ends and after so many feedback we received from so many people. Thanks!
Really cool game! Simple yet fun and addictive, especially to watch the colies move on their own and eat others. I won after a couple of tries, it crashed once I think when I spawned too many colies. Well done! :)
Whoa, thanks for the kind feedback! I hope we can both learn something new from this event.
May I know, where did you got crashed? Is it on the main level or in the "Free Arena"? The former should be harder to crash as spawning requires a resource and it was deliberately made limited not only for the challenge but also to prevent over-spawning 😅, but in the "Free Arena" we are free to spawn as much colies as you want so this is where the crash likely to happens.
At the current state of the game, it is a known issue for the game to lag/crash when we spawn too many colies, as the current mechanics are just not that optimized 😅
The idea is fun :) It's too bad the game lag when spawning too much individuals
Congrats anyway!
Thanks for the feedback, and I feel you about the lags!
If I can bring some technical details, the way how coly currently find the enemies is by only doing a very primitive operation: get all unit on the arena; iterate each of them and check whether it is an enemy; search the closest enemies among them all. I think this logic is being run eagerly without any defer behavior, and this is my first guess of why the game lags/crash when many unit is being spawned, as each individual would do this on every scan state. I Plan to fix this some time later after I got more feedback from this event <3
Oh, very interesting perspective on the matter, I like it. Perhaps with some graphics, the game could become even better. Great job, congratulations!
Thanks! And yes I did put a really low effort on the graphic due to the time and that I've never do art before :)) I hope I can improve my visual art skill by learning from other great games out there.
Anyway thanks for the kind feedback! I hope we can both learn something new from this event.
Crazy fun idea. It's fun to watch these little living cells go crazy on each other. The sound and the little bit of animated color do a lot to give these circles life. Great work!
Thanks for the kind feedback! I hope we can both learn something new from this event.
Funny game :) The first time I won by accident, but then I had to look for a winning strategy - mine was to divide the enemy into several parts, and while distracting the attention of a large group, eat their small parts, haha
Thanks for the kind feedback! I hope we can both learn something new from this event.
I really enjoyed this! Took me a couple of tries to find a winning strategy. I feel like my strategy was kind of cheesy... I just spawned in a corner so I could prevent getting swarmed. I hope you get more reviews. I think the idea is great.
Thanks for the kind feedback! I hope we both can learn something new from this event.
I would love to be able to play this online. Or maybe you can add a video of the game, it would allow more people to experience the gameplay without actually playing it. Which might result in more ratings.
Thanks for the feedback!
I coded the game with Godot 4.x, and as far as I can understand the web release is broken. I tried to export to playable HTML but it won't load. The suggestion about the video seems more visible for me to try it. Thank you!Edit: Definitely tricky to release on HTML5 properly with Godot, but it's working now! I should read more docs before concluding the feature is broken. The game now plays in browser. Thanks for the wonderful feedback!