oh awesome okay thanks that helps a lot. I actually started following him recently! I will look through more of his tutorials.
Lodesa
Creator of
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Visual effects are great. I liked the idea of making multiple mini-games.
There is a graphical effect in the first game that happens right before the "ball" is thrown that makes it hard to interpret the direction of the first "throw".
I couldn't get past the second game. I thought I was close to the end but it kept going and then when I died I had to start over and I gave up. I think if you had checkpoints the player might be more motivated to continue since they can make a bit of progress each time. Just an idea though.
Very cool game overall. I liked the story element to it.
Fun little game. The health scaling was very clever. When I jumped on and killed two hexagons, only to have the third one pop out spikes, I felt it was a bit unfair. I was lead to believe you could jump on them and then the rules changed suddenly without indication. I actually had a very similar idea to yours. It was interesting to see the difference in how we implemented a similar mechanic. Oh and I liked the parallax background too.
The art was great. I liked the out of focus foreground pillars. I felt the movement mechanics could use some improvement. Also the game seemed to get stuck when I used the key to open a door. The screen darkened and nothing happened. Aside from that it seems promising and you're off to a great start.
thank you so much for taking the time to write this detailed feedback. I will revisit how the high jump is introduced to the player. The idea is to press and hold jump and at any time on the way up, press toggle size. You can press toggle size super early in the jump or closer to the peak, just as long as you continue to hold down jump. Thanks again! It helps a lot.