This game is so beautiful and the theme was very well put together, I still had some difficulties with the gameplay, anyway, I loved your game!
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Sophia's Melody Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #86 | 3.455 | 3.455 |
Graphics | #138 | 3.500 | 3.500 |
Overall | #232 | 2.955 | 2.955 |
Theme interpretation | #251 | 2.818 | 2.818 |
Gameplay | #296 | 2.500 | 2.500 |
Innovation | #348 | 2.227 | 2.227 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/danlima133/Scale_Quest
Comments
The aesthetics of this game are SO cute, and there's clearly been a lot of effort put into having a ton of levels! ...Unfortunately, the physics system holds this game back to the point of nearly being unplayable. I had to restart levels dozens of times due to boxes clipping through platforms, there were times my character was moving & pushing boxes even when I wasn't pressing the controls, etc.
I think for future jams, I'd maybe advise scaling back the number of levels so you have time to really refine the physics & controls.
I really want to like this one. I played it to the end, and you all clearly put in a lot of work and it shows. Sophia is adorable, the music and art are great (especially the backgrounds and the world map) and I love the theme. However, I got very frustrated by the wonky physics - especially when dealing with blocks and moving platforms. I kept falling through them, or boxes would fall through them. Sometimes, when I had blocks stacked on each other while on an up-down moving platform, the bottom block would just fall through. Sometimes, the platform I was standing on kept going up without me when I activated the music block. The jump also doesn't work consistently - like 25% of the time, I get a short jump.
I also think you could improve the level design. The music blocks were a neat idea and a few of the levels that use them really shine. However, it felt like too many levels boiled down to "stack 2 blocks to reach the note" or just "grab the easily accessible keys and go through the doors in order". Also, some of the later levels felt very simple, like they should have been in the first or second area.
There's a lot of potential here, and I hope you polish it up!
I really enjoyed the game—the music, the challenges, and the adorable character. It might seem easy, but it's not; I haven't even gotten past the first part yet, haha. But I'm loving playing it. What bothered me were some bugs on the platforms; I can't jump on them while they're moving, and there's no option to go back to the menu. Besides that, I loved it—the color palette is perfect.
Congratulations!
cute art and music, would be better if the scale itself could be part of the logic system.
still, a good gamewith high degree of completion~
Good platformer! I liked that you made different locations for the puzzles
Very cute :) and also liked the variety of scenarios. Very well done
Cuuuute game! :3
Nice puzzle platformer. I would have preferred a more fast player movement because this way little mistakes become a tragedy! ahahah
Good job!
PS: I made a puzzle platform too!! :O
Super adorable and stylized. I am a very big fan of the level select layout, sprites and cutscenes. Puzzle design was nice. Jumping and collision was a little wonky at times when jumping near the edge of a block. Very Well Done!
The art is beautiful, specially Sophia and her animations. The puzzles are simple (in a good way), allowing me to move on quickly to the next. That made me feel like I was progressing.
A downside for me was the jump. It didn't worked as expected when I was close to borders. It would have been nice if you could apply the "coyote jump" technique.
Congrats for your great job!
Fun little game! I will say the character design for Sophia is excellent! Very cute
Here are some quick remarks. It is very easy to get stuck on the first level, there is no way to restart the level (?) and the controls feels a little bit slow and imprecise. My advice would be to make the first level a tutorial level. Grapics and sound are both good so I would say mostly it is the level design that is the problem right now. Still it is an impressive entry and I like the melody theme!
I really liked the art and the music, the gameplay was a little slow for my taste, but still enjoyable
I sorry, i pressed the down on the Xbox controller , on the intro and i break the game in this way
https://drive.google.com/file/d/1Tnv8EbyfA_mcJ-e-esmP4LRQGC9toCN_/view?usp=shari...
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