Controls were a bit for my brain to comprehend, but I got there.
I don’t know how many times I murdered myself. 11/10, would murder again.
Fantastic game. I thought I’d get sick playing it like I did when watching it but I did not get sick. Probably some balance issues, but that’s to be expected. I didn’t get to finish level 2, so no magenta for me, but I think I’m bad at the game and I have to go mow the lawn like an old man. It definitely starts up real slow, but speed and difficult right themselves after a while. I did find myself getting into that flow state while playing which is fantastic, and the rounds are short enough and it’s super easy to just jump into the next run. Well done, cup. You should be proud.
I think you already know all my opinions on this from the streams.
Regardless, fantastic entry. Feels so good. Sounds good. Plays good. Very juicy. Bits sploding everywhere. Lil wormy.
I know the smoosh sound changes with the combo, but I think it could use a little more variation since I’m smooshin’ so many bugs ’round here.
Thanks for playing and for the feedback! You are right, the movement is beyond tedious, the difficulty shoots way up, and it feels more like a boring job than a game. The radio can indeed bug out.
The game is winnable (there are additional crates that can be…stolen), but I didn’t give enough direction to the player to help them find those crates. I need to make it more fun, which is where I failed here.
Thanks so much for playing!
The picker for jam/post-jam is actually made by badcop and is available here: https://badcop.games/jampack/
Cheers!

First and foremost, congrats to everyone for making amazing things! We at ContrastUS.Online are quite proud of the work that people put in to bring fantastic things into the world. Well done!
Now, for the ContrastUS.Online Results!

Our employees completed 611 work orders and spent 3172 minutes working at their terminals - that’s almost 53 hours working!
Seventeen employees chose the Dark faction while 27 employees chose the Light faction. One employee chose not to join a faction. That means 45 employees showed up to work.
Dark faction came in first place with 3138 points, while Light faction came in second with 3089 points.
Below are the employee rankings at the end of the jam. You may choose to continue to work orders, in the case that you wish to further your faction.
Thanks again for for all the hard work!

Some feedback from watching another streamer play this (in the case that you wish to take this idea any further):
The player did not understand the radial menus dropping from the sky. They didn’t stop running around and never had time to read/understand what the radial menus did. I don’t know how to fix this outside of tutorializing the menus or modifying the size/colliders.
I couldn’t find a fail condition - maybe I’m just pro gamer :kekw:.
I see what was being interpreted as radials, but they weren’t at all menu-ey. Regardless, i enjoyed popping shields radiating around a planet. Your humor in your writing is great, but I’d rather spend my time playing a game over reading the entire wall of text on the page. Had you incorporated that text throughout the course of the game, I would have probably been able to enjoy it more.
Back for Ludum Dare 50 (Delay the Inevitable) I made a somewhat similar game, except you placed defensive satellites around the planet. Obviously I liked your idea.
Well done!
I didn’t build things with tightened security. There is a real possibility that dropping this in a larger community would ultimately end up costing me a significant amount of money. I’d prefer the jam version to stay within this community. If there is real interest in pushing this game forward, I could pursue that idea and make some sweeping security changes.