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code5037

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A member registered Jun 08, 2020 · View creator page →

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Controls were a bit for my brain to comprehend, but I got there.

I don’t know how many times I murdered myself. 11/10, would murder again.

I see the thoughts that went into this. I see the future that this could hold. It just needs more. Your loop pleases me.

I see the thoughts that went into this. I see the future that this could hold. It just needs more. Your loop pleases me.

You know that I want to see more of this. I know you didn’t have the time to get it to where you wanted it to be, but the basics are here for a fantastic game. More time!

I appreciate the things you are doing here. I especially like the crt shader over pico-8. Nice stuff here.

I appreciate the things you are doing here. I especially like the crt shader over pico-8. Nice stuff here.

I ran into the kid’s playground because I drifted too hard. Thought I broke the axle, but we’re good.

Fantastic game. I thought I’d get sick playing it like I did when watching it but I did not get sick. Probably some balance issues, but that’s to be expected. I didn’t get to finish level 2, so no magenta for me, but I think I’m bad at the game and I have to go mow the lawn like an old man. It definitely starts up real slow, but speed and difficult right themselves after a while. I did find myself getting into that flow state while playing which is fantastic, and the rounds are short enough and it’s super easy to just jump into the next run. Well done, cup. You should be proud.

Oh boy, it’s not supposed to look like that. I uh, didn’t test it on super-wide screens. I run a 3840 × 2160 setup but never considered wide screens.

kekw

11/10 would peg again

I think you already know all my opinions on this from the streams.

Regardless, fantastic entry. Feels so good. Sounds good. Plays good. Very juicy. Bits sploding everywhere. Lil wormy.

I know the smoosh sound changes with the combo, but I think it could use a little more variation since I’m smooshin’ so many bugs ’round here.

LUL

Can we has a theme yet?

I survived!

Also, the censor seemed to have broken…not that I’m complaining :)

Fantastic short experience. You could totally make more in the vein. Well done!

I hope you enjoyed your time with the burly bar bouncer. I’d like to think we embraced.

I can see that you had a mighty fine adventure!

Thanks for playing and for the feedback! You are right, the movement is beyond tedious, the difficulty shoots way up, and it feels more like a boring job than a game. The radio can indeed bug out.

The game is winnable (there are additional crates that can be…stolen), but I didn’t give enough direction to the player to help them find those crates. I need to make it more fun, which is where I failed here.

Thanks so much for playing!

The picker for jam/post-jam is actually made by badcop and is available here: https://badcop.games/jampack/

Cheers!

Yeah, it’s buggy. I refactored in the last 12 hours and that was a major mistake.

Thanks for playing!

Oh yes. This is quite an odd experience…. (this is pgorley)

Thank you for making sounds.

(1 edit)

First and foremost, congrats to everyone for making amazing things! We at ContrastUS.Online are quite proud of the work that people put in to bring fantastic things into the world. Well done!

Now, for the ContrastUS.Online Results!

Our employees completed 611 work orders and spent 3172 minutes working at their terminals - that’s almost 53 hours working!

Seventeen employees chose the Dark faction while 27 employees chose the Light faction. One employee chose not to join a faction. That means 45 employees showed up to work.

Dark faction came in first place with 3138 points, while Light faction came in second with 3089 points.

Below are the employee rankings at the end of the jam. You may choose to continue to work orders, in the case that you wish to further your faction.

Thanks again for for all the hard work!

Feels very Luck be a Landlord. I felt like I had little control over what I was doing and without sounds, the rounds felt longer than they should have.

Totally has a radial…it’s just menuless.

Controls were tough here. I had trouble where I was pushing buttons and they were not firing (controller). Had trouble grokking what caused me to stick to walls and floors.

The mechanics were well thought out - I did greatly enjoy them. I wish they were more tutorialized.

Some feedback from watching another streamer play this (in the case that you wish to take this idea any further):

The player did not understand the radial menus dropping from the sky. They didn’t stop running around and never had time to read/understand what the radial menus did. I don’t know how to fix this outside of tutorializing the menus or modifying the size/colliders.

I assumed, incorrectly, that this was made in Godot. It is not. I am far more impressed.

Was this really vibe-coded and AI generated?

Web or mac version when?

(I’ll have to play this later when I get back to my desktop)

I couldn’t find a fail condition - maybe I’m just pro gamer :kekw:.

I see what was being interpreted as radials, but they weren’t at all menu-ey. Regardless, i enjoyed popping shields radiating around a planet. Your humor in your writing is great, but I’d rather spend my time playing a game over reading the entire wall of text on the page. Had you incorporated that text throughout the course of the game, I would have probably been able to enjoy it more.

Back for Ludum Dare 50 (Delay the Inevitable) I made a somewhat similar game, except you placed defensive satellites around the planet. Obviously I liked your idea.

Well done!

This is exactly how I felt. This is evil. I approve! :)

rip light

That is an interesting question. Honestly, no more than another 100 lines probably would have gotten me to my goal. There would have been a lot more work done with asset creation, though, and that’s where I would have spent additional time.

Cheers!

Glad to see a game about growth and serenity.

Interesting entry. I do like the radial menu animation.

Did I win?

Very interesting control mechanics. It took me a few playthroughs to finally grok it. When it did make sense, I got Mirror’s Edge vibes, albeit in light/dark mode.

Would be interesting on a touch interface.

I didn’t build things with tightened security. There is a real possibility that dropping this in a larger community would ultimately end up costing me a significant amount of money. I’d prefer the jam version to stay within this community. If there is real interest in pushing this game forward, I could pursue that idea and make some sweeping security changes.

Spoilers below:

I understood the map, I followed the path, and I just couldn’t find the next lamp oil. I tried multiple times, slammed all the buttons on my mouse/keyboard.

Regardless, atmosphere is great. I just wish I could figure out how I could progress further.

I was hungry and I found snacks. 11/10

Honestly, well done here. I would have loved to make it to the grocery store!

I survived!

Thanks for making this, Kani. I thoroughly enjoyed the experience. The first time I saw the cutscene, I was angry, then I was happy. Thank you!Z

Will you explore this idea any further?

The C and G were tricking me up too.

Thanks for playing! Cheers!

The “Soon” timeline has dropped off the near future plans for the Microsoft .net dev team. It was slated for 9.0 release but they removed it from the milestones and it’s not currently slated for any release. :sadface: