I played it for a while to see how many upgrades come but the upgrades was unclear the level didn't actually feel like it changed something. The "juice" of the game was missing somehow. Also some kind of goal or challange is missing.
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Radialarity's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #9 | 3.833 | 3.833 |
Radial Menus | #13 | 3.889 | 3.889 |
Fun | #15 | 3.000 | 3.000 |
Overall | #15 | 3.486 | 3.486 |
Theme adherence | #22 | 3.222 | 3.222 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I feel like I miss a purpose in this game, sure you can collect stardust /matter by moving left and right, but It gets rather boring quickly, also the upgrades were not super clear to me. Regardless, the radial menu was very nice and gun to you and the game ran smoothly. It was kinda satisfying to collecting all the matter!
I like the idea of it, the only thing is that it felt like I was just pressing left or right to collect all the things. The balance of the incrementality could have definitely been polished a little bit more, but I know that time was limited. Good job none the less!
The black and white asthetic was great
Nice use of both the themes I would say the game was confusing to me for a sec but then I got it
Great work! Also check my game :)
I tried to spin to win and I defied gravity.
Love the 1bit aesthetic and minimalism.
Maybe in-game reminders about opening menus when you have enough currency.
Well done!
I think it was a really good game! I wish the upgrades were labeled underneath the pictures and it had some sort of feedback when the "next upgrade" would get unlocked at the top of the screen or something
I liked the way you did the menus, really well done. Very cohesive overall, it was a fun little experience!
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