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Dead Level's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Radial Menus | #8 | 4.002 | 4.143 |
Overall | #8 | 3.726 | 3.857 |
Fun | #9 | 3.381 | 3.500 |
Theme adherence | #12 | 3.864 | 4.000 |
Originality | #12 | 3.657 | 3.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cool idea and environment.
There was a menu for screen resolutions.
But I missed the sound settings that blew up my ears >__<. Also the mouse sensitivity was quite high.
Somehow the next on the first level didn't work and the radial menu was a bit quirky it only worked when you click directly on it. I didn't realized it, because I just aimed into the direction and let it go cause the visuals was impling that it was possible. Anyway a cool idea looks super and has a great atmosphere!
I really like the atmosphere. The puzzle elements are nice. Very well put together in such a short time.
Love the game and managed to beat all of the levels, might be skill or just pure luck. Really creative use of the radial menu, and I love the level design and SFX! Though some of the dimension have a similar texture so it's a bit hard to differentiate them. Overall really good game!!
Got totally lost on level 4.
Loved the atmosphere, even though I’m not exactly a horror game enjoyer. I was kinda expecting controller to work on menus, but there’s no active ui element indicator, so I ended up playing keyboard and mouse. I also had issues actually selecting items within the radial menu - not sure if I was just misclicking or what, but I would end up clicking 3-4 times before it would take.
Solid entry - terrifying atmosphere - great movement. Well done here.
Yeah I had to put it in the itch page description that controller support is currently broken. There's a bug in Unreal that means I have to do the translation to rotation separately for each input and I didn't have time. Not registering inputs appears to happen when you have a controller plugged in or turned on but aren't using it. Again, same reason.
Thank you playing and the feedback. :)
Great use of the radial, I had a lot of fun! Good theme. I'm looking forward to The Poacher even more now.
The idea here is really cool, and all the different dimensions and looked great. I was expecting to get myself stuck in a wall at some point, but that never happened, so I was grateful for that. The levels were all well designed, and the music and sfx were great for atmosphere. I wasn't able to find the exit in the forth level, but it was also probably the one I had the most fun with because of the underground area. Overall great work!
I'm glad you liked it! I warned my partner about the fourth level! 😏
You can actually get stuck in walls if you're unlucky, but the fix is easy - just switch back to another dimension. There's absolutely a fix for it, because the pieces still exist in the level, they're just not visible and have no blocking collision. However, at this point I thought it was better to just have people hilariously trapped in a wall, able to look around but not move rather than be in a scenario where the radial menu doesn't trigger for an unknown reason. :)