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(+1)

The idea here is really cool, and all the different dimensions and looked great. I was expecting to get myself stuck in a wall at some point, but that never happened, so I was grateful for that. The levels were all well designed, and the music and sfx were great for atmosphere. I wasn't able to find the exit in the forth level, but it was also probably the one I had the most fun with because of the underground area. Overall great work!

(+1)

I'm glad you liked it! I warned my partner about the fourth level! 😏

You can actually get stuck in walls if you're unlucky, but the fix is easy - just switch back to another dimension. There's absolutely a fix for it, because the pieces still exist in the level, they're just not visible and have no blocking collision. However, at this point I thought it was better to just have people hilariously trapped in a wall, able to look around but not move rather than be in a scenario where the radial menu doesn't trigger for an unknown reason. :)