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Rogue LIGHT (Radial Jam #1 Submission)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Radial Menus | #9 | 3.970 | 4.636 |
| Fun | #16 | 2.958 | 3.455 |
| Overall | #16 | 3.464 | 4.045 |
| Theme adherence | #16 | 3.581 | 4.182 |
| Originality | #21 | 3.348 | 3.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Web or mac version when?
(I’ll have to play this later when I get back to my desktop)
Not soon (if ever)?
exporting to mac requires a downgrade from OpenGL4.3 to OpenGL4 so I'll lose some cool features, web means a complete engine rewrite in WebGL.
I assumed, incorrectly, that this was made in Godot. It is not. I am far more impressed.
It was really cool - the art and sound were top tier! Great use of radial menu! I just wish the movement (maybe at least just outside of the building areas) was WASD or arrows. It was a bit annoying to move around, even with the spacebar. However, I understand the design choice!
Great game overall :)
Thank you! I tried multiple things for the movement and imo this was the best balance between annoying and not-too-easy
Totally understand! It was definitely a unique way to approach it.
I would have died if I played for multiple hours with it though, haha.
the game felt nice to play around with !
the radial menu of yours had good visuals and i see the overall look here is very good ! nice game
Thanks!
tomer, make your games web builds man
I've heard a lot about web build instability, and rewriting the engine isn't something I want to tackle at the moment
Hello internet stranger, please check the full page to avoid confusion