I like how you used the theme in this game. It's fun to swap between light and dark worlds to reveal hidden stuff (or accidentally kill myself. If I were to change something in the controls I suggest making aiming and movement separate. Controlling a jump and trying to fire the grapple was somewhat frustrating.
If you're using Godot's rigid body or character body physics you can stop the character from sticking to the wall by assigning a PhysicsMaterial to it with very low, or zero, friction. I had a similar issue in my game Robot Shooter where the player could get stuck against a surface instead of falling.
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