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MedusaTea

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A member registered Mar 14, 2025 · View creator page →

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Yeah I think this is a great call; only the particles that the enemies emit are updated, so even when color is added, the player never sees where the enemies ACTUALLY are, always the trail. I'm going to experiment with, fewer enemies, larger colliders, and adding the same particle texture to the main bodies

I did try on mobile and the UI is pretty tiny, so didn't work out as free as I had expected but in my opinion, this is a perfect mobile game candidate that I already WANT to be playing on mobile lol

Feels like a complete and enjoyable game!

Playing on laptop mousepad feels pretty bad however; would have liked some keyboard control path

This probably works really nice on mobile, i'll probably play this on my phone later and see how that goes.

Left control made it pretty tough to to use the skills and angle them with wasd on my keyboard at least, maybe i missed something but my hands were setup like twister with my right hand on wasd and left hand on control 😅

I couldn't figure out what interactions I had during the turns and ended up just selecting my new animals then hitting the start buttons.

The game feels really nice tho and is definitely a nice setup!

Haha, quite the chuckler and nice framework setup for the genre! 

Music is also really nice while typing this out :D @tallbeard

🚪🌝 mmmm hallway

(1 edit)

After some feedback, I took a pass adding more context to the description. 
Was a bit exhausted by the time I hit the "submit" button yesterday lol 

But learned pretty quickly how important some context is!


*Fair disclaimer the game play/balance/design didn't really get the prime of focus lol

Spent most of the jam on the tech

(1 edit)

I updated the game description to explain the game mechanics.

Makes a lot of sense to add that in this context.
I'll save the meta game loop of mechanic discovery for polished games that have proper tutorial lead ins : P


Also ended up typing up some Dev Notes if you're interested in the tech involved.
Nothing "wild", just a technical overview of what's utilized in the game and can be improved for better performance.

Very immersive meta gameplay!

Unique "crashed" Prolapse Overload ending but excited to see where the narrative goes!

Oops, accidentally saved over the controls description 😅

Q and E cycle the selected ship segments


The rest of the mechanics... bit of rgb here, rbg there :P