Yeah I think this is a great call; only the particles that the enemies emit are updated, so even when color is added, the player never sees where the enemies ACTUALLY are, always the trail. I'm going to experiment with, fewer enemies, larger colliders, and adding the same particle texture to the main bodies
MedusaTea
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A member registered Mar 14, 2025 · View creator page →
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Defend yourself by evading unseen enemies and illuminating them into destruction!
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After some feedback, I took a pass adding more context to the description.
Was a bit exhausted by the time I hit the "submit" button yesterday lol
But learned pretty quickly how important some context is!
*Fair disclaimer the game play/balance/design didn't really get the prime of focus lol
Spent most of the jam on the tech
I updated the game description to explain the game mechanics.
Makes a lot of sense to add that in this context.
I'll save the meta game loop of mechanic discovery for polished games that have proper tutorial lead ins : P
Also ended up typing up some Dev Notes if you're interested in the tech involved.
Nothing "wild", just a technical overview of what's utilized in the game and can be improved for better performance.
