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Gloom Zoom, Radial Boom's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #3 | 4.063 | 4.063 |
| Theme adherence | #8 | 3.938 | 3.938 |
| Overall | #9 | 3.703 | 3.703 |
| Radial Menus | #12 | 3.938 | 3.938 |
| Fun | #18 | 2.875 | 2.875 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I'm not sure if it's an issue with my setup, my browser or something else but I was getting random, but frequent, hitches in the framerate which made controlling the game extremely difficult.
I like the idea of how the controls work but due to the technical problems had a really hard time actually playing effectively.
That's quite a cool and original take on both the theme and the radials. I absolutely loved the idea of using the radial menu for the movement as well as for extra movements such as the jump and dash. Though that, the game was sometimes a little buggy with the radial menu when going faster or slower. The radial glitches or movement glitches. It took me a bit to understand what's going on, but once I got the than of it, I started to like it quite a lot! Well done
Did I win?
Very interesting control mechanics. It took me a few playthroughs to finally grok it. When it did make sense, I got Mirror’s Edge vibes, albeit in light/dark mode.
Would be interesting on a touch interface.
The use of radials were really cool. I liked the feedback noise and the jump was really fun.