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Jerem
Creator of
Recent community posts
Hey! I left a message on F95 but i'll paste it here too.
i was prepared to talk about mechanics, but there's no flaws i can really find.
perhaps the default message speed could be 0.75 instead of 0.5 but really, that's it.
the ui never bothered me, like it doesn't look bad. it doesn't stand out a ton though. not something you'd actually have to adress.
there seem to be hotkeys for controlling the game, but i can't find a list of them. did i miss something?
while i didn't care for the main character at first glance, you very quickly had me invested with the line about the intern denying that he did the right thing.
super clever way to have me rooting for him.
"The thought creeps in, seductive and warm" man, i like this. it's like a cheeky nod to players that already have their schlongus out. you know what you're doing.
just before "by some act of cosmic charity-" the title screen flickered for a moment and i though
t it was part of the story.
not an actual problem, but i thought i'd better bring it up.
the "how the hell can a taxi driver doesn't know-" line needs to be rewritten. i understand the intent of the sentence but it's not quite there yet.
also, on that line, it is a bit uncomfortable to read the text against all the variations of colours behind it with the house's garden. at first i thought it was the italics or the font at fault but i didn't have that much of a problem prior.
i know how much of a pain it is to chuck another font in unity but if you find time, people might appreciate ahving that option a lot.
maybe a slider for transparency on the dialogue canvas too? i hate to ask because you've already clearly done so much work.
gotta say man, once elena showed up... yep. that was certainly worthy of hiding the ui and drinking it all in there for a second.
that's where i stopped for now.
surprised you didn't put a price on it! people would pay for this man.

process manager reckons 1.6 (the next version i'm working on) uses under a gig of ram.
trying to think... maybe it could be gpu. you won't be the only person who has this problem too. i'll have to start working on an opening scene for graphics preset selection and put it into a future build.
thank you for letting me know!
this is the most satisfying game i've played in a long time and it's free.
i am compelled to leave a 5 star rating.
seemed to work better as standalone over html5.
i can see how connections is preferable to treadmills/pipes in a small scale project like this.
having to experiment to find selling prices was fine.
areas that could use work:
further zoom control. at least 4x what you have now
recycling old buildings
separate button that disconnects connections rather than having them disconnect on the move-button
remove single storage, let items just sit on ground
right clicking with resource in hand should drop the item to nearest available space instead of destroying it
picking up buildings with right click ought to drop items instead of destroying them
ability to buy multiple buildings at once or a hotkey (did i miss this?)
early clarity on splitter priority
rotating big splitters and mergers seems pretty important
group select
to avoid confusing new players, i'd just let them move stuff at the start. in fact, scribble a drawing of rmb moving something on the ground.
felt like frame rate was not capped. fairly important option to have
hmm.
if you're not on a Corporate/school network and you do not have parental controls or content filters enabled, and if on top of that then if your provider/country is throttling international connections to both https://worldtimeapi.org/ and https://timeapi.io/ then...
maybe i should remove the network checks from the game. i'll mull this over.
It does? Oh man thank you for telling me that, seriously that helps me pinpoint the problem.
If it's not loading sometimes then that definitely goes back to the location issue, being that some countries throttle or route international traffic poorly.
Man, again thank you for letting me know that was happening. I'll start coding up timeout and retry logic and i'll give it fallbacks to TimeAPI and WorldclockAPI.
Sorry again, I will work as fast as I can but I will need to go pick my partner up from work in an hour and then feed our goblins. It shouldn't take me that long but I want to make sure you are as informed as possible.
Disculpa las molestias.
He repasado el código y lo único que se me ocurre es que tu equipo podría estar bloqueando el acceso de Unity a https://worldtimeapi.org/ para verificar la fecha.
Veo que bastante gente se está encontrando con este error.
Seguiré buscando soluciones, pero por favor, hazme saber si alguna de estas opciones te ayuda:
1 - Asegúrate de no estar en una red corporativa o escolar.
2 - Asegúrate de que no tengas activados controles parentales o filtros de contenido.
Si todo lo anterior falla, es posible que la API esté limitando la cantidad de solicitudes, lo que significa que quizás tengas que esperar a que otros jugadores reduzcan la frecuencia de sus verificaciones de red.
many apologies
i've looked at the code and the only thing i can think of left is that your computer might be blocking https://worldtimeapi.org/ from being called by unity to verify the date.
i can see there are a big chunk of people coming across this error.
i will continue to think of solutions but please let me know if either of these help:
1 - make sure you're not on a Corporate/school network.
2 - make sure you do not have parental controls or content filters enabled.
if all else fails, it is possible that the api is rate limiting requests. meaning you may have to wait until other people playing the game slow down their network verifications.



























