i like the screen shake on the rewards screen!
Jerem
Creator of
Recent community posts
this is the most satisfying game i've played in a long time and it's free.
i am compelled to leave a 5 star rating.
seemed to work better as standalone over html5.
i can see how connections is preferable to treadmills/pipes in a small scale project like this.
having to experiment to find selling prices was fine.
areas that could use work:
further zoom control. at least 4x what you have now
recycling old buildings
separate button that disconnects connections rather than having them disconnect on the move-button
remove single storage, let items just sit on ground
right clicking with resource in hand should drop the item to nearest available space instead of destroying it
picking up buildings with right click ought to drop items instead of destroying them
ability to buy multiple buildings at once or a hotkey (did i miss this?)
early clarity on splitter priority
rotating big splitters and mergers seems pretty important
group select
to avoid confusing new players, i'd just let them move stuff at the start. in fact, scribble a drawing of rmb moving something on the ground.
felt like frame rate was not capped. fairly important option to have
hmm.
if you're not on a Corporate/school network and you do not have parental controls or content filters enabled, and if on top of that then if your provider/country is throttling international connections to both https://worldtimeapi.org/ and https://timeapi.io/ then...
maybe i should remove the network checks from the game. i'll mull this over.
It does? Oh man thank you for telling me that, seriously that helps me pinpoint the problem.
If it's not loading sometimes then that definitely goes back to the location issue, being that some countries throttle or route international traffic poorly.
Man, again thank you for letting me know that was happening. I'll start coding up timeout and retry logic and i'll give it fallbacks to TimeAPI and WorldclockAPI.
Sorry again, I will work as fast as I can but I will need to go pick my partner up from work in an hour and then feed our goblins. It shouldn't take me that long but I want to make sure you are as informed as possible.
Disculpa las molestias.
He repasado el código y lo único que se me ocurre es que tu equipo podría estar bloqueando el acceso de Unity a https://worldtimeapi.org/ para verificar la fecha.
Veo que bastante gente se está encontrando con este error.
Seguiré buscando soluciones, pero por favor, hazme saber si alguna de estas opciones te ayuda:
1 - Asegúrate de no estar en una red corporativa o escolar.
2 - Asegúrate de que no tengas activados controles parentales o filtros de contenido.
Si todo lo anterior falla, es posible que la API esté limitando la cantidad de solicitudes, lo que significa que quizás tengas que esperar a que otros jugadores reduzcan la frecuencia de sus verificaciones de red.
many apologies
i've looked at the code and the only thing i can think of left is that your computer might be blocking https://worldtimeapi.org/ from being called by unity to verify the date.
i can see there are a big chunk of people coming across this error.
i will continue to think of solutions but please let me know if either of these help:
1 - make sure you're not on a Corporate/school network.
2 - make sure you do not have parental controls or content filters enabled.
if all else fails, it is possible that the api is rate limiting requests. meaning you may have to wait until other people playing the game slow down their network verifications.
every time you take control away from the player, you're telling the player you don't respect them.
Nakey Jakey has some helpful things to say from the consumer's perspective
letting go of perfection and sharing your creations with people rather than letting them play your games is a lot more respectful.yes, you're a fantastic artist.
yes, your artistic vision will be brutalized, but you will make far more happiness in the world each time you upload something that lets people decide on their own what they enjoy.
ps. my final piece of feedback, going through your post history you seem to be asking a lot of people to play and rate your game.
think of it this way, if you play someone else's game and leave a really good impression by going out of your way to be invested in their game, and leave only sincere feedback - if that person is ever worth your time interacting with, they will more than simply give your game the time of day, they will return your kindness.
asking people to play/rate your game is more likely to be seen as you projecting the anxiety you feel when you realize that you might be pushing yourself too hard to be positive. it conveys panic and/or can be seen as a coercion, eg "i did something for you, now pay me back".
you asked for feedback, so sit up straight and pucker your face holes -
you're very visual focused, which is nice, but people don't need nor want stellar art to enjoy a game
humans play video games in their laziest of states. jam devs are kind-hearted, and will not drop the game as fast as someone would after coming across it in the wild. work around presenting low commitment and constant reward.
the music slider setting doesn't seem to last into the actual game postprocessing settings benefit from a checkbox to disable them altogether good job having audio sliders, you've definitely done jams before the start screen has the perfect balance of visual information and attention to colour pallete by the second level it felt like too much commitment to progress.




























<( He spilled his tea, forgot his name. || Too busy! He's loving that weird-ass game. 
