And now for a bit of the updates I didn't post over that whole timeline. Things will be missing from this list as I can't really remember everything I have done.
The mech bay was completed.
Added Save/Load system
Added 2 new mech paint schemes
Region select on the character creation screen now comes with a flag in the mech bay as well as on your Pilot ID in the pause menu.
Changed region names and updated a few of the flags.
Added several business logos that will fit into story things and lore.
Added a functioning loading screen.
Reworked over penetration system several times.
Changed basic targets texture.
Added occlusion culling for top down mode (Can see through roof)
Added M.A.S.S. (Mass Anomaly Scanning System) scope. Hard to explain what that is...
Updated Night vision scope LUT.
Updated default LUT.
Updated main menu background.
Added more options to the options menu.
Added chain explosion system.
Added door system.
Added door lock system.
Added mech power system (Can power on/off).
Added EMP bomb.
Added Railgun turret.
Updated All turret AI.
Updated sfx for a ton of things including the mech.
Changed main menu music.
Added Main menu UI sfx.
Changed and added things in the mech UI.
Changed and added sfx in the mech UI.
Added self destruct button for the mech.
Added rotation gear overheat system to the mech.
Updated ammo pickup system.
Added ammo explosions.
Updated environment textures.
Updated environment features, fog, lighting, etc.
Changed and updated some particle effects.
Added some sfx magic like reverb and distance.
Updated bullet spread for mech.
Added weak point system to all turrets in game.
That's most of the big things.
This is a list of things I was working on before stopping development.
Destruction system for turrets and some objects.
New bullet system.
Physics objects.
Tank enemy / AI.
Drone enemy / AI.
Environment art.
Intro cinematic movie.
Extras menu - main menu extension for lore and unlockable content.