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(+1)

I was super confused but it seems like a really interesting idea. I think making the enemies a bit less fluid may make it easier to understand.

(+1)

Yeah I think this is a great call; only the particles that the enemies emit are updated, so even when color is added, the player never sees where the enemies ACTUALLY are, always the trail. I'm going to experiment with, fewer enemies, larger colliders, and adding the same particle texture to the main bodies