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(+1)

I agree the waiting in the beginning is a little painful. I do plan on changing the base attack a little, making the light point in the direction of the mous and attack at regular interval like in nodebuster. Then you can upgrade to attack more often and rotate faster toward the mouse. I think dividing everything to have more possibility for upgrades and a more compeling incrementality is the right choice here.

Thanks for playing and for the great feedback!