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Gnomable

313
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1
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187
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A member registered Feb 02, 2016 · View creator page →

Creator of

Recent community posts

Neat idea and great execution!  I think the bubble projectiles are a little to subtle to see.  The upgrades are really cool although automatic pause for upgrades does throw off the rhythm.  The enemies feel a little hard to dodge at times but the stomp is a great addition to a Doodle Jump game.  Great job!

I love the visuals!  The screen shake did feel like a little much though.  The bug bug was a really cool hook.  I was clicking a bit too fast to see the upgrades as I got more surrounded.  Super cool game and great job!

I love the cute worm theming!  There's some neat ideas but it felt like the balance was off.  I felt like I could make a dent against the fish deck.  Great job making an entire card game in three days!

Cute!  I love the texture of all the images.

Super cute!  I like the music.

Thank you!  I was aiming for something more immersive.  And the scoring is in fact very buggy.  Thanks for playing!

Thank you!  The audio was slapped in pretty quick along with everything else.  I am a little bummed I didn't get the scoring fully working correctly.  Thanks for playing!

Even I don't think I got good at the game even while making it.  Thanks for playing!

I am kinda bummed I couldn't polishing things more.  Thanks for playing!

Thanks for playing!

Yeah, I was trying to hit a lot of loops.  I wish the looping score matched better with the gameplay but I feel it does add to the uniqueness.  Thanks for playing!

Yeah, scoring is all over the place and I didn't get a chance to bug fix it.  Thanks for playing!

The game is a little more difficult than I meant for it to be.  Thanks for playing though!

Had I picked a different core game, I think the scoring would have made more sense.  Thanks for playing though!

I agree.  I didn't get a chance to balance it.  Thanks for playing!

I didn't get around to fixing the rounds so it does just reset every time.  The physics is the only thing I really got working.   Thanks for playing!

I like the character and the chaining mechanic is a lot of fun.  It's a fun puzzle balancing all the numbers.  Great job the polish as well!  Fantastic job!

Neat concept!  Great job on the veggies and I like the little knife character.  I found the controls pretty hard to use but I enjoyed it enough to chop up all the veggies.

I love the gnome!  The climbing feels like chaos in a good way.

Neat idea!  Great job on the game feel!  An indication that the inventory can be scrolled might be nice.

What a wickedly cool idea for a game!  The ghost spawning mechanic to prevent sitting still is so good.  I love the cute art too!  Awesome job!

Really neat!  Might use this to get better at typing cause I was getting tempted to look at my hands.

So cute!  The stacking is a lot of fun and I like how forgiving it is.  Fantastic job!

The dinosaurs are so cute.  The level transition makes me laugh every time.  The pacing is fantastic.  Incredible work!

Interesting idea.  I feel the first level was a bit too hard to teach the mechanic.  A guide for your shots would help a ton.  I did get all the way to the smile face balls at the end.  It does feel like a lot of time is spent waiting for the physics but I like that you can continue to shoot.

Great job making it feel exactly like an arcade game and Bomberman!  The roguelike additions are great too!

Fantastic game!  Love the polish as always.  Kinda wish it was a little more difficult.

So glad so see indie devs mining the old Nintendo minigames for ideas.  Great implementation and great game!

Great game!  I love the announcer voices.  Exploring the level for secrets is a lot of fun.  I did struggle with a little motion sickness but I did manage to take down the Omniking especially since I found the final fight overly easy.  The merge mechanic is really neat although I don't know that it meshed well with the combat.

What a neat little game.  The grass did cause some lag but it was fun watching the critters flop around.

I wasn't really sure about the difficulty of the game but becoming big was fun.  The cube faces are great.

The story on this game is fantastic.  I felt the looping platforming a little tedious with the jiggle physics but I had a lot of fun with this.  Great job!

What a great little game!  I did like the bug that put the title out of alignment when I fullscreened the game.  It took me a bit to understand the level select and I accidently played the later levels before the first levels.  It felt like a shadow on the had would have helped for understanding depth but I had fun solving the puzzles.  Great job!

The flesh and the jiggle was fantastic! The filters did destroy my stream when I streamed it though.  The movement felt great and I liked the bullet mechanic although they didn't feel like harmonious mechanics.  I spent most of the game picking off enemies from a distance and didn't use the movement.  Fantastic job!

It's crazy you made an entire procedural shopping center for a jam.  It did lag out a lot when I looked into the middle of the shopping center though.  I was fighting the physics the whole time but I did have fun going shopping.

I really liked the concept and I had a lot of fun with this.  The balance felt a little off and a bit easy but everything else was awesome.  Great job!

I love the bobble heads a ton.  I ran into a ton of bugs but I sit had a good time running the shop.  Great job!

I love the sound effects.  The farm is great too.  I found the jump pretty floaty and the movement a little stiff but I still had a great time.

I'm bummed I didn't participate to get my head cleaned.  What a great odd little idea.  I did have an issue depositing the head but I figured out a way to play around it.  Fun stuff!