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Gnomable

337
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1
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199
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A member registered Feb 02, 2016 · View creator page →

Creator of

Recent community posts

Great idea and solid start!  I had fun solving the puzzles and this has a lot of potential.  I did get frustrated with the movement while jumping with the character controller and I could not tell the blocks apart in some scenarios.  Looking forward to seeing more!

Solid start!  Having a tank as a main character is great.  The background does need a bit more detail to understand how the objects are moving around.  The cooldown on the guns and the controls feel odd to me.  I do like the enemy designs a lot.  Great job!

Thanks for playing!  I'm hoping to get away from the puzzle game part a little more as I add the upgrades and deck building aspects.  Any ideas for a different theme?  I'm partial to the abstract theme but I have thought about changing up the theme for limited time events and such if I get around to something like that.

Thank you for playing!  It seems like I might have constrained the starter set of buttons a bit much.  Right now it's just about chasing a high score since I'm still in the process of adding the upgrade systems.  I have some random elements I still want to play around with so I don't know that I'll add an undo button but I do want to add a guide line that will highlight possible marble paths before rolling the marble.

Thanks for playing!  It is all procedural.  I'm aiming for a big number roguelike rather than a puzzle but it's still missing the big aspect of tweaking your deck of buttons and upgrades.

Good start!  The controls feel OK and I managed to get to the last level.  I'm not sure what I would do to make them feel better.  The game also feels much more space themed to me.  I do like the level design though.

Auto Password Link:  https://gnomable.itch.io/plunk?password=yay

I still have some random elements to add and I might want to mess with some real time elements so I'm not thinking about a full undo.  I want to avoid the brute forcing of solutions that you mentioned too.

Thanks for playing!  It's good to hear it's intuitive.  I do want to expand the board but I'm keeping it smaller for demo purposes.  You can erase bumpers by right clicking but an undo button is a good idea.  It does have the ability for more interesting scoring but I haven't fully finished the upgrade items.  It's the next task on the docket after I finish this round of visual polish.

Really interesting!  The rotation makes for a neat spatial puzzle.  The fact you have to hit a specific number to clear really increases the tension too.  I managed to hit 67 on my first run.  Great stuff!

Cool game!  The camera angle makes it feel more Subway Surfers than skiing but it felt good enough and I like the obstacles.  Great job!

I wasn't really looking for more rewards just that the rewards would be easier to get starting out since I've never been too interested in a grindy idle game.  I'm not a huge fan of idle games so take what I say with a grain of salt.

Great game!  I love the UI.  Combining a gacha with a jack in the box is great idea.  I kinda wish there were more early game rewards and the clipping on the corners of the box look a little weird but otherwise great job.

Fantastic!  I like the variety of the traps and the kick was smooth.  Great job!

What a fun idea!  This is a great twist on a survivors alike.  I managed to understand the game without the tutorial as well and enjoyed munching on the enemies.  It felt like I was waiting around a lot since the levels are so big and the snake is slow, but otherwise I had a great time with this!

Super cool!  I love all gnomes!  The perk system is neat, the upgrading felt good, and I love the enemies.  I don't think the mechanics meshed well but I had a lot of fun with each system.  Super ambitions and great work for the jam!

Neat game!  Setting up the sequence to control the enemies is interesting.  The gameplay is really clear too.  Great job!

The mirrored ships is a neat idea.  I like how vibrant it is.  Great job!

I love aesthetic!  Combining the resources with the decoration is a fantastic idea.

What a great little game!  I did get much use out of the shooting ability but I made use of all the other mechanics.  Just the right difficulty too and I enjoyed the story.  Great job!

This it incredible!  I love the aesthetics and the scoring mechanics are a lot of fun.  I love the tension of using money for mult or saving it for the shop. The dice modifiers and the score line items are great too.  I find the the shop a little hard to parse with all of the same color buttons in the middle of the screen.  Fantastic job!

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That's intentional.  You just select upgrades.  Thanks for playing!

Great game!  I love the colors!

Neat idea and great execution!  I think the bubble projectiles are a little to subtle to see.  The upgrades are really cool although automatic pause for upgrades does throw off the rhythm.  The enemies feel a little hard to dodge at times but the stomp is a great addition to a Doodle Jump game.  Great job!

I love the visuals!  The screen shake did feel like a little much though.  The bug bug was a really cool hook.  I was clicking a bit too fast to see the upgrades as I got more surrounded.  Super cool game and great job!

I love the cute worm theming!  There's some neat ideas but it felt like the balance was off.  I felt like I could make a dent against the fish deck.  Great job making an entire card game in three days!

Cute!  I love the texture of all the images.

Super cute!  I like the music.

Thank you!  I was aiming for something more immersive.  And the scoring is in fact very buggy.  Thanks for playing!

Thank you!  The audio was slapped in pretty quick along with everything else.  I am a little bummed I didn't get the scoring fully working correctly.  Thanks for playing!

Even I don't think I got good at the game even while making it.  Thanks for playing!

I am kinda bummed I couldn't polishing things more.  Thanks for playing!

Thanks for playing!

Yeah, I was trying to hit a lot of loops.  I wish the looping score matched better with the gameplay but I feel it does add to the uniqueness.  Thanks for playing!

Yeah, scoring is all over the place and I didn't get a chance to bug fix it.  Thanks for playing!

The game is a little more difficult than I meant for it to be.  Thanks for playing though!

Had I picked a different core game, I think the scoring would have made more sense.  Thanks for playing though!

I agree.  I didn't get a chance to balance it.  Thanks for playing!

I didn't get around to fixing the rounds so it does just reset every time.  The physics is the only thing I really got working.   Thanks for playing!