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Gnomable

267
Posts
1
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163
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A member registered Feb 02, 2016 · View creator page →

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Fun game!  It took me a second to realize you could fling in mid air.  Really cool game even if I was terrible at it. The spikes covering every wall really up the difficulty.  Great job!

Making this in just five hours is crazy.  I like the minimal style and there's something satisfying about swinging the skier around.  Great job!

Incredible game!  My favorite of the series so far.  I managed to scrape by with one life but it was close.  Great job on the balance.  My only quibble is having to continually click to move rather than just holding down the button.  Fantastic job!

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Great stuff!  The physical radial menu dropping from the sky was a really great idea.  The torch losing light was a great effect.  I had a lot of fun picking up sticks and getting killed by zombies!

Really neat!  I wasn't a big fan of waiting for the light to line up with the ghosts but the upgrades it a lot to alleviate that.  I enjoyed the upgrades a lot and it felt polished beyond the lack of sound.  Great job!

Really enjoyed this!  I don't know that it matched the light and dark theme much but I enjoyed this take on a slot machine roguelike.

Good job on the vibes.

At least five radial menus so good job there.  I like the story and had fun reading all the dialogue.  It didn't feel like the movement was needed and I was confused by all the licking but I enjoyed this a lot.

Good job on the playability of the game!  I didn't enjoy just waiting for the vehicle but the game felt good to drive around and move cargo.  I liked exploring the world although I didn't feel much of the light and dark theme.  Great start!

Not enough radial menus but good job adding the light and dark.  I did beat the boss after a couple tries so good job on balance.  The game felt good but the arrow keys and mouse were awkward to on control.  I was intrigued by the work even if I didn't understand it.  Good job!

Five radial menus so five stars there.  You got a good start on an Origami King combat system but it's a bummer theres no attacks.  What I could play felt good enough though.

What a wonderful little game!  I love the cute goblins and found the found the mining satisfying.  Making a build was a lot of fun too.  I found the controls a little clunky but otherwise fantastic job!

This is super cool!  I love the art and the puzzles are really fun to play with.  Awesome work!

What an awesome game!  It took me a while to wrap my head around the way the upgrades interacted with the health bar but the builds were really neat.  The art style was great too.  Fantastic job!

Love  the art style!

Neat little game!  I liked the strategy even if it settled into just waiting for the right moment at the end.  Great job!

Super cool!  The core mechanic is great.  It's a bit difficult trying to wrangle the physics into beating each level but a fun idea overall.  The story is super fun too.  Great job!

Really neat!  It's nice having undo and redo features.

The core is solid so really just more content.  More synergistic upgrades over just stat boosts would be nice too.

Neat!  Simple but effective.  Great start!  The juice on the attacks and the blood effects are great.  I wasn't sure about picking up health upgrades not knowing the characters health and I did run into the characters getting stuck bug.  Great job

What a fantastic little game!  The characters are great, the mechanics are fun and intuitive, and I like the audio.  I had a hard time keeping the priest alive or escaping but I had a blast with this.

I love the atmosphere!  The character and creature designs are really fun.  I found the mini game pretty challenging but the doable due to the color changes.  Fantastic job!

This is a really neat idea!  I love the strike health bar.  I wasn't a fan of the shop popping up automatically, especially when I couldn't buy anything.  I felt I spent most of my time chasing the ball rather than hitting it.  Focusing on the position of the player, the ball, and the mouse was a lot to handle as well.  Great demo!

What a neat little game!  The clues in the characters made for a nice challenge to match the house with.  I like all of the different house designs too.  Great job!

Great game!  It's fun to see what kind of wacky towers you can make.  I did find the stacking a little tedious and it didn't feel great to get reset every time, but I liked all of the different building blocks.  Fun stuff!

Thanks for playing!  I'm glad I could give some useful feedback.

Thanks for playing the the thorough review!  I realized too late I needed a lot better level generation.  The player actually does have a light but I turned up the world brightness the last day so the player light is washed out.  I've had a couple mentions about sphere cast and just forgot it existed.  The audio was all a last day add so I didn't get a chance to polish it.  I had too much fun making potions I never got around to a proper environment for them.  Thanks again for all the feedback!

Great job!  I had fun reading the ticker.  Setting your own difficulty is a fun mechanic.

Cute game!  I played it more than I thought I would due to the upgrade system.  I like the art and the music.  I thought it was a bummer the cards kinda covered up the combat a bit.  It also did feel like I was mostly waiting for a timer rather than strategically selecting cards.  Great job!

I like the art and obviously the main character.  The chopping and grinding the ingredients looked good even if I didn't figure out what it did.  I managed to get to the fight before the boss before dying.  

I had too much fun making the potions I never got around to making the levels good.  The stone spawning in the boxes is a bug but I left it in for the reason you mentioned.  Thanks for playing!

If you get the stone and take it to the exit you'll get an added enemy every level.  It's in the tutorial above the controls which I think is causing people to miss it.

I wanted that to but I didn't figure out the level generation fast enough to get it in.  Thanks for playing!

Great first game!  I enjoyed the slicing mechanic a lot.  The platforming was a bit finicky and I don't think the lighting mechanic meshed well but I had fun solving the puzzles.  Great job!

Super cool mechanic well implemented!  Messing with the timer, the object positions and the lights was a lot to handle but I really enjoyed solving the puzzles.  Fantastic job!

Really cute!  Love the start and end screens.  I enjoyed the puzzles a lot and just wish there were more.  The mirror sprite looked a little off but otherwise great job.

It's good to hear someone found the gold coin interaction!  I tried a couple times to make the tutorial and I still couldn't make it easily visible.  I had a lot of issues with spawning the goal and the guards that I wasn't able to iron out.  I'll have to check the SFX slider since it was one of the last things I added.

This is a great start!  The tutorial just using arrows was fantastic.  I found the UI for the orders a little hard to see but otherwise great job.

The gnome has arrived.  You cannot stop me.  The shadow swapping is a neat ability and I like the look of the level.  The potion throwing felt a little clunky but I liked the different potion types.