Great idea and solid start! I had fun solving the puzzles and this has a lot of potential. I did get frustrated with the movement while jumping with the character controller and I could not tell the blocks apart in some scenarios. Looking forward to seeing more!
Gnomable
Creator of
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Thanks for playing! I'm hoping to get away from the puzzle game part a little more as I add the upgrades and deck building aspects. Any ideas for a different theme? I'm partial to the abstract theme but I have thought about changing up the theme for limited time events and such if I get around to something like that.
Thank you for playing! It seems like I might have constrained the starter set of buttons a bit much. Right now it's just about chasing a high score since I'm still in the process of adding the upgrade systems. I have some random elements I still want to play around with so I don't know that I'll add an undo button but I do want to add a guide line that will highlight possible marble paths before rolling the marble.
Thanks for playing! It's good to hear it's intuitive. I do want to expand the board but I'm keeping it smaller for demo purposes. You can erase bumpers by right clicking but an undo button is a good idea. It does have the ability for more interesting scoring but I haven't fully finished the upgrade items. It's the next task on the docket after I finish this round of visual polish.
This it incredible! I love the aesthetics and the scoring mechanics are a lot of fun. I love the tension of using money for mult or saving it for the shop. The dice modifiers and the score line items are great too. I find the the shop a little hard to parse with all of the same color buttons in the middle of the screen. Fantastic job!
Neat idea and great execution! I think the bubble projectiles are a little to subtle to see. The upgrades are really cool although automatic pause for upgrades does throw off the rhythm. The enemies feel a little hard to dodge at times but the stomp is a great addition to a Doodle Jump game. Great job!





































