Thank you for the feedback!
I do agree the game balance is completely wrong XD I do plan on revisiting it tho. The point you made about the balance between the clicking and the auto clicking definitely needs to be adressed, I would like the game to be challenging on every level of Exorcism, so I need to have a certain golden path for the upgrades and the currency that you get back. I put around half a day in the total 4 days I worked on it to balance the game, which is where the name scoopcreep came out of XD
Really appreciate the feedback, and I will definitely work on this one some more, it feels nice!
Viewing post in scopecreep jam comments
I don't think there's too much to rework with the wheel itself, the mechanics are interesting. The introduction of higher priority threats or enemies with rare and coveted drops like extra currency or new ability unlocks would go a long way to keep players engaged. Totally understandable that it wasn't something you could realistically do in 4 days. Interested to see where this goes in the future!