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twitch.tv/MatisseTec

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A member registered Feb 02, 2022 · View creator page →

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Awesome game! I will celebrate the moments I am on the scoreboard hahah! 6:14!!!

Would like to see this expanded, there can be so many synergies made, and possible griefing.

I probably have sunk like an hour and a half now into this game already hahaa  

Awesome game! I will celebrate the moments I am on the scoreboard hahah! 6:14!!!

Would like to see this expanded, there can be so many synergies made, and possible griefing.

I probably have sunk like an hour into this game already hahaa  

This was a great puzzle game, I really liked the art and the splash screen. I had a bit of trouble with the puzzle not snapping together when you find 2+ pieces, as I kept ripping it apart. Finally realized how far you can zoom out and things got much better. Great game.

This was a pretty interesting take on a dice deck generating game. It took me a few tries to get good starting items, but after that the game was pretty fun, I had some trouble with the tree quest, I finally cut one down but didnt get credit at the end. It was great!

This was a much more difficult game than it seemed like it would be at first. Great mechanic, I dont think ive played with movement like that before. Very cool idea.

That was pretty fun! I didnt exactly understand the last red room, however getting to that point was really fun. The upgrades felt really expensive until I realized I needed to dig down not left and right. Great work!

This was a really fun game, I had a lot of trouble getting some materials, but others I sorta figured out and never got back to. The overall setup was really fun to play with. I kept giving people spices, they didnt like that at all

This game was really fun, I was super shocked by the awesome cat!

The mechanic of items going crazy and exploding out of things was really entertaining. Great work! also I heard this was your first unreal game, great 1st one! 

This was a fun game, lots of tries to get the bomb to go down the first ramp then I learn that we want it to keep going next ramp too. Fun and challenging puzzle. The controls were a bit confusing to get used to.

That was fun to play, I didnt see the 10 world before attacking the 25 world, so that made it a lot more challenging, fun idea. Good work.

That was pretty fun, it never really was to difficult, especially if you moved back after a swing. Nice work

This game was somewhat difficult to understand at first, but I was able to get some rooms opened and explored. Overall pretty fun!

That was pretty fun, found a few fun way to stay alive around a bunch of people and just watching their fun glow.

Good work!

that was fun to play, I kept finding ways to use way less bouncers than expected, as long as you allow for super bouncing.

Good work!

Fun game, I got a few powerups that let me get to 500 gold pretty much instantly, but the digging got super expensive. Good job

got 200, that was pretty fun, the items were all so different. 

That was a fun game, the tutorial had me cracking up the whole time. I like that you broke it out in the game so you can watch when you get stuck. I was sitting with a winning hand wondering how to defeat the boss, watched the video and won quickly after. 

Great game

game was fun, took a few tries to get past the first few waves, but after making enough basic bots it started getting easier. Maybe a bit more of a tutorial at the beginning for ease of play.

Got a chance to play the webgl version.

I found the conversion a bit difficult, but after reading some of the other comments it made a lot more sense! Good work this was a fun game to die 1000 times on this afternoon!

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That was a really fun game to play! I had to restart a few times to get the hang of thing but after the first few rough starts this really played quite well. The idea of going back multiple times to where you started is a fun take on start at the end. 

I really liked the building setup you had there, it really felt like there is a lot that could be added to it, like traps of different kinds and what not - like a cold snap that would be a single use block that turns to a wood block after or something, this would give drive to not just have a single straight line to allow multiple enemies to get hit by aoe. 

Note to anyone who is streaming playing these games, this game takes up a lot of cpu, so make sure you are on gpu render on obs! 

Great work! 

This makes so much more sense. Awesome setup you got here. I 100% saw the shots as coming from the enemy not shots the character made previously in the forwards run, thats a cool take!

This game was amazing. Had a lot of fun, but then died at level 4 due to not paying attention to my lives and had to start over from the beginning :(

Great work!

Would love to see more levels on this, maybe some other enemy types that have projectiles, spikes near spawn were very difficult for me to not hit, maybe move spawn ground up a bit.

Good work, that was fun to playthrough!

That was a long time of me taking my own ghost ships shots and thinking I was doing it right because I was getting more health. Little did I know you want to dodge your sides bullets and collect the enemy bullets. 

This is a really fun take on this type of a game. Would like to see a quick tutorial or something so I dont spend a bunch of time confused at first.

Would be cool if there was a ghost that you could see so you get a feeling for where the shots are going to be coming from.

Great Work!

Thanks for trying the game, not sure why thats happening, try the webgl build, maybe that will help?

https://itsoik.itch.io/the-degenerating-warrior-webgl

whats you setup?

This game is so freaking annoying, it took me like 35 tries just to get past the falling blocks.

Tricks - Full screen seems to help with input, use both w and space at falling area for faster clicking, good luck will help hahaha.

Amazing work, really liked the setup would like to see an easier input system, my system seemed to hate jumping when you would click it like half the time.

Got a high score of 34 that was a lot of fun! Replay is strong with this game. I could see this getting a daily seed and playing against people.

Great work!

THE WORLD IS OURS!

That was a lot of fun! Out of the 3 guns I found 1 and 3 to be most used, 3 was main after getting it.

Great job making the guns feel so different, and the aoe on the grenades felt like a totally different attack. 

Would love to play a few more levels!

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This was fun, took me a few tries to get the first win. Then I beat my score with a 30, LET GOOO, not sure how to not take at least 2 damange. Great work!!

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Edit: Tried this game again with nothing else running and the game ran really well!

The game was a bit short as you mentioned in the ending credits, but it was a lot of fun, I would suggest a few small changes like health packs and not healing to full between scenes so that you can make it feel like you are moving your same character forward.

Great work!

quick note caused my machine to crash while streaming and running a bunch of other apps.

Got the Macguffin!

That was pretty interesting! I dont think ive seen a vb.net game before! Nice work.

That was a fun game! The ui was a bit confusing at first, but after the first minigame it made a lot of sense. Great work!

fun game, I liked the level progression I really felt like I was learning the game as I was going. Nice job!

I use the same technique of dumping into a few, and str and shield are the ones I select most, dash is super important hahaha.

I totally agree, itsoik and I plan on taking this game further, there is a lot more in the game that we havent been able to uncover. The player health manager can handle health up so its just a matter of having something drop for it. 

One of the ways we were going to balance is to add more abilities, so you cant dump all the stats away in those. Whirlwind was added just today with our entire new ability system in place to add more a lot more easily!

As for the sword thing, that was actually a stand in that we were thinking of doing a shooting style game, but while debugging we tested with a quick sword and melee was from then on the way. I think maybe going the direction of a short ranged projectile, like flame thrower might make a lot of sense as there are a lot of bombs all over the place.

Thank you for the feedback and for playing! 

ok that was a pretty interesting game! high score although I think I cheated 2:43 at 41 

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Game doesnt play for me on windows 10 chrome, can you reupload a copy and add a link in the description so we can try your work?

That was awesome, I got stuck at the bottom of the stairs with the top and bottom window area and couldnt figure out how to get to a next part, will have to play through again. After trying a few others, great work!

it doesnt like my beard every time I try to dodge dip duck dive and dodge it stops finding me and the moon snails get me all at once.


Amazing work!

that was pretty fun, I had a lot of trouble with the corners but if you slow down a bit it works. If you keep pushing just fyi you can get a somewhat high score by going forward collecting 1 or 2 items and going in reverse where they spawn behind you and you can collect more and cross the finish in like 15 seconds.