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(+1)

I use the same technique of dumping into a few, and str and shield are the ones I select most, dash is super important hahaha.

I totally agree, itsoik and I plan on taking this game further, there is a lot more in the game that we havent been able to uncover. The player health manager can handle health up so its just a matter of having something drop for it. 

One of the ways we were going to balance is to add more abilities, so you cant dump all the stats away in those. Whirlwind was added just today with our entire new ability system in place to add more a lot more easily!

As for the sword thing, that was actually a stand in that we were thinking of doing a shooting style game, but while debugging we tested with a quick sword and melee was from then on the way. I think maybe going the direction of a short ranged projectile, like flame thrower might make a lot of sense as there are a lot of bombs all over the place.

Thank you for the feedback and for playing!