I already see that many people told you about the camera, so that's the main factor why I couldn't finish the game, I also did not see the light fading away inside the dungeon, but overall I see the idea and I like it! I like the rabbit and carrot too!! Congrats, and thank you for joining rabbit Jam!!
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Hello qMeZu, I'm grateful for the opportunity to participate in this jam. Yes, the light was represented by torches that gradually dim if you don't get the energy. I was going to make the ambient light react with the torches, but unfortunately I didn't have time. Yes, the camera didn't turn out as it should, but I learned a lot from it, a mistake I shouldn't make again. Thank you for your support and for the opportunity once again!
Unfortunately, I am very prone to motion sickness so the camera killed me, but I would love to see a fixed version after the voting period ends so that I can do a playthrough :-)
That's a shame, GilGameDev. That's right. I'm getting a lot of feedback about this. I'm really sorry if it's making you nauseous. When the voting period is over, I'll fix the camera and upload it so you and everyone else who was disturbed by the camera can play, okay? I'm glad you enjoyed the game. Thanks for the comment.
rabbit souls! looks really interesting but the camera really gives me a little bit of epilepsia
I'm glad you liked Infracold. Well, there's been some talk that the camera is causing discomfort. It follows the animation's movement, the rotation, and that makes it a bit strange and uncomfortable. It's a shame there wasn't time to fix it. But it's a good idea to fix it and improve it until it becomes acceptable. Thanks for the comment and your support.
Holy motion sickness! I think you attached the camera to a moving part on the character so it shakes and wobbles constantly and giving me headaches. The idea is very good though and the visual effects (those that are present at least) are pretty good at telling their purpose. Readability is well executed, the movement feels kind of clunky though but that could just be because the camera is shaking constantly. Thank you for sharing this piece of art with the Rabbit Jam community!
Thanks, David! I'm glad you found these positive points in it. It was done in a rush, and in the end, I still ran into some compatibility issues when migrating the project to WebGL. The sword glowed, and it lit up brighter and brighter with each energy boost. But the camera really gave everyone a headache, haha. It's a learning experience for me, and I really value your opinion and that of all the colleagues who wrote to me. I really appreciate the comment and support!
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