Hey guys, if you want to try The Power Carrot without the camera bug, it's now fixed. I'm glad I shared this jam with you all. See you!
LightMV
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Hi Temptica! Well, the post-processing process messed me up in the last few minutes of the jam when I was building. I'll fix the camera after the submission period ends. Maybe I can make the sword glow using another method and fix the need for post-processing. Thank you very much for the comment; I'm glad you liked the idea.
Hello qMeZu, I'm grateful for the opportunity to participate in this jam. Yes, the light was represented by torches that gradually dim if you don't get the energy. I was going to make the ambient light react with the torches, but unfortunately I didn't have time. Yes, the camera didn't turn out as it should, but I learned a lot from it, a mistake I shouldn't make again. Thank you for your support and for the opportunity once again!
That's a shame, GilGameDev. That's right. I'm getting a lot of feedback about this. I'm really sorry if it's making you nauseous. When the voting period is over, I'll fix the camera and upload it so you and everyone else who was disturbed by the camera can play, okay? I'm glad you enjoyed the game. Thanks for the comment.
Thanks, David! I'm glad you found these positive points in it. It was done in a rush, and in the end, I still ran into some compatibility issues when migrating the project to WebGL. The sword glowed, and it lit up brighter and brighter with each energy boost. But the camera really gave everyone a headache, haha. It's a learning experience for me, and I really value your opinion and that of all the colleagues who wrote to me. I really appreciate the comment and support!
I'm glad you liked Infracold. Well, there's been some talk that the camera is causing discomfort. It follows the animation's movement, the rotation, and that makes it a bit strange and uncomfortable. It's a shame there wasn't time to fix it. But it's a good idea to fix it and improve it until it becomes acceptable. Thanks for the comment and your support.
Hello everyone. I had a problem building the game. It was originally made for Windows and used a post-processing element, which applied this effect to the carrot sword's glow. However, I eventually converted the project to WebGL, and something broke in the build, which is why the sword doesn't glow. I converted the project to Windows again and built it, but it was the same; the sword only glows while it's open in the editor. I think he changed something during the first build, and I didn't have time to fix it. Sorry.
I'm glad you liked it Arkasaur! Well, in level 3 there is a certain order to open the doors with the keys, otherwise you will have no way out and will have to wait for the time to run out to do the level again. But it's just a matter of memorizing the path and then you will be able to reach the end. Thanks for the support!

