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Holy motion sickness! I think you attached the camera to a moving part on the character so it shakes and wobbles constantly and giving me headaches. The idea is very good though and the visual effects (those that are present at least) are pretty good at telling their purpose. Readability is well executed, the movement feels kind of clunky though but that could just be because the camera is shaking constantly. Thank you for sharing this piece of art with the Rabbit Jam community!

Thanks, David! I'm glad you found these positive points in it. It was done in a rush, and in the end, I still ran into some compatibility issues when migrating the project to WebGL. The sword glowed, and it lit up brighter and brighter with each energy boost. But the camera really gave everyone a headache, haha. It's a learning experience for me, and I really value your opinion and that of all the colleagues who wrote to me. I really appreciate the comment and support!