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Danes09

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A member registered Mar 17, 2023 · View creator page →

Creator of

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Again thank you for another detailed review, apolegies about the cropping issue. We had 2 diffrent types of bombs in the scene the spiky one which explodes and damages the circle jelly slime on contact and the round non spiky bomb which explodes a few seconds after it detects the player nearby and not on contact (which was meant to encourage players to bounce them away with the slime ball), in either case the explosion should damage the player, was the round HP bar depletion not noticable? also may I ask did you play on pc web or on touchscreen? though this game was designed to work on both they may have diffrent performance and feel issues? Again you feedback was much appreciated. 

Thank you for the very detailed review, I will look into the issues and try to resolve them. Also those orbs were part of the softbody and meant to help it look more like an amoeba so it was meant to deform with the soft body by design, but I might need to reconsider doing that. As for the side gravity platforms I will have to check them again, but I should note that when gravity is changed to the side the  A & D controls change from moving left & right to moving up & down and the 'space bar' jump weill make the amoeba jump "against the gravity" , could this have been the cause? I will look into this, again thank you for the detailed feedback. 

Congratulations on getting 1st place

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Well at least I didn't get last place, I'm solidly in the middle, thanks for voting.

p.s Please try my updated version.

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Use simple drag input to drag and throw the slime ball towards any direction, get the slime ball to colide and consume jellyfish for points, avoid the mines, try to collect as much points before the timer runs out. 

I can proudly say  my custom built tool for creating 2D softbodies which converts 2D sprites into softbodies, the "Sprite to Soft Body 2D Converter" was used to make the softbodies for this game,

If you want to easily & quickly add physics-driven soft body deformation to any 2D sprite in minutes, no custom shaders, no mesh editing, no extra physics engine required, then you can get my asset tool here.

Unity asset store link: https://u3d.as/3V9g

P.S the web build also works with touch screen for mobile devices

Demo video:

Will check and fix with next update

The fact you made a full visual novel game in such a short time is already impressive but you added a rythem system, nice twist. I can only imagine the dificulties involved in getting 2 AI systems to work together to build this. 

Did anyone actual manage to get the delivery?

I think this game could use a tutorial to help explain the gameplay better

This looks like a building game but there was no clear instructions on how to collect the resources and build

This was a nice implimentation of the physics and very well polished.

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But how did you get the ray to bend to mirror the shape of the obstacle, it looks like an actual sonar system.

If you pollished it and made it more modular you could sell it as a tool on the Unity asset store.

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Have we met somewhere before? I have done quite a few games using the line drawing system like for "NEON X P.I.X.I.E" though admitedly some of them were quite a awhile years back,



P.S you did a nice job implimenting it for a puzzle platformer, I've been working with it for a new metroidvania project and I could not quite figure out how to impliment the mecahnic for a puzzle system, two thumbs up.

Nice touch with the burger

Nice polished game but I think you need to prepare a bigger table aside somewhere to help explain what each node does, also you may need to tweak the system so that players wont just spam the button to complete the level.

Flappy bird clones are difficult to play as is but add to the fact you can't exactly see the obstacles, nice twist.

And how on earth did you impliment the echo location mechanic, did you built the tool from scratch?

Nice implimentation of simple 1, 2 counting for an infinite runner game

Keeping the ball balanced was not as easy at it seems, good core idea, too bad you didn't have time to impliment an end game sequence or a scoring system for how high we reached.

Now this is a nice fun game, very simple core mechanic but executed well. Just wish threre was some indicator to help see if we are pulling or pushing the buzz saw away to have some better control.

We managed to resolve the bug, please look forward to it in the next update.

Will try to fix that in the update, thank you.

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You mean you built it (the tool) from scratch? Nice job!!!

I also created a custom tool for my game, you can check it out, the link is in the game page.

This feals like the more dynamic and freer version of the snake game, though some instructions at the start or a tutorial would have been helpful

Very polished puzzle game

Took me awhile to realise why this looked so familiar, dod you use the "Destructible 2D" (https://assetstore.unity.com/packages/tools/sprite-management/destructible-2d-18...) asset tool?

all in all it was rather fun but maybe because you did not have time to finish the end game part but when hitting the floating orb (which I assume is the wizard) it hust drops coins but does not get destroyed, there is no end game we just keep destroying the walls repeatedly when they respawn.

My ........... there is just so much, how did you get so much done in so little time just for this jam, did the Bezi AI actualy became sentient and helped you build this? 
This game would not look out of place in the old school tron arcade.

Putting this at the start would have been helpfull, most people skip the settings.

Ummm...... I think the top hit box was not working?

Nice siple addictive infinite jumper, though if you added a trai renderer to the squirrel it might make it easire to see the direction it was jumping and control it better, or was that an intentional design choice?

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This must be the 8 bit version of Flying Thunder God Technique (Hiraishin no Jutsu)
The tekeportation system was preety intresting, too bad I could not get past the second puzzle


Designed for the Bezi #10 Jam

Use simple drag input to drag and throw the slime ball towards any direction, get the slime ball to colide and consume jellyfish for points, avoid the mines, try to collect as much points before the timer runs out. Notes:

I can proudly say Bezi AI has helped me with most of the development of this project including my custom built tool for creating 2D softbodies which converts 2D sprites into softbodies, the "Sprite to Soft Body 2D Converter",

If you want to easily & quickly add physics-driven soft body deformation to any 2D sprite in minutes, no custom shaders, no mesh editing, no extra physics engine required, then you can get my asset tool here.

Unity asset store link: https://u3d.as/3V9g

Thank you for the encouraging feedback

The soft body system was created usin my own custom built asset the "Sprite to Soft Body 2D Converter". 

If you want to quickly add soft bodies or jiggle physics to your project then this tool will help you save alot of time and effort.

Unity Asset Store Link: https://u3d.as/3V9g

Will upload the latest build once the jam is over
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Use 'W' & 'D' to move left/right or up/down depending of the gravity direction, some platforms will change the gravity direction of the amoeba. Use 'space bar' to jump against the gravity direction.

Colide with enemies to damage and destroy them.

Reach the goal to end the game

This game was built with my custom built tool for creating 2D softbodies by converting sprites into softbodies, the "Sprite to Soft Body 2D Converter"

Unity asset store link: https://u3d.as/3V9g

Note:

- The 1st build had alot of lag

- The 2nd build was not visualy what I wanted but at least slightly less lag

- The 3rd build is much shorter but at leas no lag.

Easily & quickly add physics-driven soft body deformation to any 2D sprite in minutes, no custom shaders or mesh editing required.
link: https://danes09.itch.io/sprite-to-soft-body-2d-converter 

Unity Asset Store: https://u3d.as/3V9g

F.Y.I this game combines parkour and combat, not sure anyone actualy tried to go into the ice fort and traverse it