Again thank you for another detailed review, apolegies about the cropping issue. We had 2 diffrent types of bombs in the scene the spiky one which explodes and damages the circle jelly slime on contact and the round non spiky bomb which explodes a few seconds after it detects the player nearby and not on contact (which was meant to encourage players to bounce them away with the slime ball), in either case the explosion should damage the player, was the round HP bar depletion not noticable? also may I ask did you play on pc web or on touchscreen? though this game was designed to work on both they may have diffrent performance and feel issues? Again you feedback was much appreciated.
Danes09
Creator of
Recent community posts
Thank you for the very detailed review, I will look into the issues and try to resolve them. Also those orbs were part of the softbody and meant to help it look more like an amoeba so it was meant to deform with the soft body by design, but I might need to reconsider doing that. As for the side gravity platforms I will have to check them again, but I should note that when gravity is changed to the side the A & D controls change from moving left & right to moving up & down and the 'space bar' jump weill make the amoeba jump "against the gravity" , could this have been the cause? I will look into this, again thank you for the detailed feedback.
Use simple drag input to drag and throw the slime ball towards any direction, get the slime ball to colide and consume jellyfish for points, avoid the mines, try to collect as much points before the timer runs out.
I can proudly say my custom built tool for creating 2D softbodies which converts 2D sprites into softbodies, the "Sprite to Soft Body 2D Converter" was used to make the softbodies for this game,
If you want to easily & quickly add physics-driven soft body deformation to any 2D sprite in minutes, no custom shaders, no mesh editing, no extra physics engine required, then you can get my asset tool here.
Unity asset store link: https://u3d.as/3V9g
P.S the web build also works with touch screen for mobile devices
Have we met somewhere before? I have done quite a few games using the line drawing system like for "NEON X P.I.X.I.E" though admitedly some of them were quite a awhile years back,
P.S you did a nice job implimenting it for a puzzle platformer, I've been working with it for a new metroidvania project and I could not quite figure out how to impliment the mecahnic for a puzzle system, two thumbs up.
Took me awhile to realise why this looked so familiar, dod you use the "Destructible 2D" (https://assetstore.unity.com/packages/tools/sprite-management/destructible-2d-18...) asset tool?
all in all it was rather fun but maybe because you did not have time to finish the end game part but when hitting the floating orb (which I assume is the wizard) it hust drops coins but does not get destroyed, there is no end game we just keep destroying the walls repeatedly when they respawn.
Designed for the Bezi #10 Jam
Use simple drag input to drag and throw the slime ball towards any direction, get the slime ball to colide and consume jellyfish for points, avoid the mines, try to collect as much points before the timer runs out. Notes:
I can proudly say Bezi AI has helped me with most of the development of this project including my custom built tool for creating 2D softbodies which converts 2D sprites into softbodies, the "Sprite to Soft Body 2D Converter",
If you want to easily & quickly add physics-driven soft body deformation to any 2D sprite in minutes, no custom shaders, no mesh editing, no extra physics engine required, then you can get my asset tool here.
Unity asset store link: https://u3d.as/3V9g
The soft body system was created usin my own custom built asset the "Sprite to Soft Body 2D Converter".
If you want to quickly add soft bodies or jiggle physics to your project then this tool will help you save alot of time and effort.
Unity Asset Store Link: https://u3d.as/3V9g
Use 'W' & 'D' to move left/right or up/down depending of the gravity direction, some platforms will change the gravity direction of the amoeba. Use 'space bar' to jump against the gravity direction.
Colide with enemies to damage and destroy them.
Reach the goal to end the game
This game was built with my custom built tool for creating 2D softbodies by converting sprites into softbodies, the "Sprite to Soft Body 2D Converter"
Unity asset store link: https://u3d.as/3V9g
Note:
- The 1st build had alot of lag
- The 2nd build was not visualy what I wanted but at least slightly less lag
- The 3rd build is much shorter but at leas no lag.
link: https://danes09.itch.io/sprite-to-soft-body-2d-converter
Unity Asset Store: https://u3d.as/3V9g































