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A jam submission

DIE Another DayView game page

Submitted by Bar, FauxShadow — 36 minutes, 31 seconds before the deadline
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DIE Another Day's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#82.8132.813
Theme#93.0313.031
Gameplay#122.7812.781
Sound#142.6252.625
Aesthetics#182.8132.813

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 22 to 3 of 22 · Next page · Last page
Submitted(+1)

An interesting turn-based strategy game. Pleasant visuals and sound.

The restrictions on craft tool are invalid.

There aren't enough descriptions. I often forgot that me need to invest low-value dice in starting a fire and the like.

It's better to separate active and passive skills.

Points against survival, in my opinion, is a bad idea, as it's like pursuing the opposite goal.

The leaderboard works.

Submitted(+1)

Simple gameplay based around allocating dice to different actions. Works great in many board games and it translates very well to the virtual form in this game. Feels polished and balanced which is difficult in jam games. Good job.

Submitted(+1)

This game has one of the most out of the box theme implementation of idea I've ever seen on the jam so far. The fact that you manage to design such an interesting game and nail the execution well is nothing short of amazing! Not only this game have the potential to be great, but this game is already great from the start.

In terms of gameplay, I enjoy the the flow of the game  with the casual demand of calculating the risk and reward. And when I thought the game will let me stand up from my seat after few minutes of fun experience, a boss event came and this game SUPER GLUED MY BOTTOM back to my seat, how foul  xD . 

Did I even mention the aesthetics? It looks really calming and it really put the game together so well. The sound design make it even (more!) better, it's for me one of the most important aspect of a slow paced/little action games like this.

The only regret that I have, is that I can't blast the ost when playing this game in the middle of college lecture. I'm putting this into my game collection and you're not stopping me! >:)

Developer

Thank you for the feedback I'm really glad you liked it haha

Submitted(+1)

Ok now I think *this* one is the best I've encountered thus far. It's like one of those Sokpop games. Stacklands comes to mind as a potential inspiration. 

The game makes use of the dice theme without just slapping it onto the game superficially. There is a risk/reward tradeoff you have to make every day. Random events mix it up and make you think strategically on your feet.

Although there are many trinkets and options for crafting, I felt like I was barely able to get through each day. I played the game pretty safely, usually picking health/food/water and very rarely trying to craft anything. 

I think that's mainly because the UI doesn't clearly communicate the costs per turn. I vaguely know that if I make a campfire, I'm probably going to lose less health that night, or possibly gain health? I don't know. Do the values on the dice prevent more damage with the fire, or is it kind of like a real bonfire in the sense that you usually toss the lowest quality dead wood onto it (in this case 1s,2s, etc.)?

Bosses and events are mostly communicated clearly, but I wasn't totally sure about what happens if I leave a dice on a boss/event at the end of a turn and don't destroy the boss/event. Do the dice stay on the boss/event through to the next turn? I just assumed they don't because they don't stay if you partially make a campfire, and I figured the rule also applies to the bosses for consistency, but I was too "afraid" to check.

In any case, that's the sort of design problem that's going to be crucial for your team to solve. How do you visually communicate when a dice you place persists through to the next turn? Maybe you simply don't allow it. Maybe you explain that with a tooltip. But at the very least, I think the rule needs to be applied consistently no matter what you do.

I also think it would be valuable for you to explore alternative representations of the dice. Even though "roll the dice" is the theme of the jam, I don't think standard dice fit the theme of this game. I like the idea of some kind of thing with multiple states representing tokens you can use to pay for stuff. I just think it needs a different visual representation that fits the outdoors survival atmosphere a little better.

Really solid entry. This is exactly what a jam game should be.

Developer(+1)

Thank you for the feedback! The main inspiration was Dicey Dungeons. I really recommend you check it out if you liked this game, we basically just turned it into a survival game haha. I definitely agree the UI is the main thing to improve and figuring out ways to communicate all the information to the player. thanks again for playing

Submitted(+1)

Awesome game. Feels like "Robinson Crusoe" board game. Really liked all the trinkets and tools. Also thought, that this game is infinite.

Submitted(+1)

This was a really cool concept! You really nailed it. The art was really good and I kept replaying it and new things happened! Really good job! :D

Submitted(+1)

I really liked the way that rolling the dice determined how much of a resource you gain. Only having 3 stats made it really easy to pick up and the random events made me really question what I needed most in the moment. Great game, and good luck with the rest of the jam!

Submitted(+1)

An incredibly well-crafted game. Even if I thought about it for forty years, I wouldn't have thought of using the dice mechanics like this. 

Although this theme makes the games rely more on luck than on the player's control, I still felt that I was in control in this game; the luck factor was used very appropriately.

Liked and rated.

Submitted(+1)

I really liked the sound of the rivers.  Please rate our game!

Submitted(+1)

Art and visuals are great 

Also try our game don't forget to rate us brother!

Submitted(+1)

Beautiful game I enjoed the visuals a lot

Submitted(+1)

The artstyle is superb, I was immediately hooked into the game.

Submitted(+1)

The art style of this game is really good, and the sound and effects are great too. Makes me want to keep playing more!

Submitted(+2)

I definitely got hooked playing this for longer than I expected! Nice chill game. :) 

Submitted(+2)

Great game and good concept! Using the dice to play actions and choosing which dice to put where is interesting. I'm not sure where to find the leaderboard but I imagine it would be interesting to see how many days people can survive!

Submitted(+2)

I can't remember what game it reminded me of, but the concept of the game is really nice. Good luck!

Submitted(+2)

Great Game 

please rate my game https://itch.io/jam/scorejam35/rate/3919845

Submitted(+2)

such interesting concept and makes you have to mathematically do strategy to use dices correctly

Submitted(+2)

Great to see your idea come to life, congrats on the effort!

Submitted(+2)

an interesting take on dicey dungeons

Viewing comments 22 to 3 of 22 · Next page · Last page