The cover is so cool. It's a nice straight forward game, I love the gameplay mechanic of throwing and teleporting into a knife and I see a HUGE POTENTIAL for this game!
It will be better if you make this as a 3D Platformer game like climbing a castle/tower/etc claiming the bags or run from bosses attacks/projectile while claiming the bags with your knife in a small area! its a huge potential and will be much more fun. T you can make the map more small and add more challanges to the map! Overall its a solid game, just need adjusting in map size and map obstacle. Love It!
SlimeDevStudio
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Yo this game is awesome. I'll first give a props to the aesthetics, It's so cute! I really love the packages inside the trunk jumping around as I create terror in the neighborhood with my abyssmal driving skills. I also like the detail of giving player slight clue on the package distance between the objective.
All things said, on the theme part I feel like more theme integrations should be added. Then the camera needs slightly more refinement a I personally think the view was slightly too low. But other than that, the simplicity of this game is definitely a very good hook that piques my interest.
Lastly, I want to talk about sound design. I really like the fact that the soundtrack portrays the game really accurate. It really sings "What could possibly go wrong in this morning package delivery shift?".
From visuals, system, sound, gameplay, and UI, if I could describe the entirety of this game in 1 word,
that would be : "Smooth".
This game has one of the most out of the box theme implementation of idea I've ever seen on the jam so far. The fact that you manage to design such an interesting game and nail the execution well is nothing short of amazing! Not only this game have the potential to be great, but this game is already great from the start.
In terms of gameplay, I enjoy the the flow of the game with the casual demand of calculating the risk and reward. And when I thought the game will let me stand up from my seat after few minutes of fun experience, a boss event came and this game SUPER GLUED MY BOTTOM back to my seat, how foul xD .
Did I even mention the aesthetics? It looks really calming and it really put the game together so well. The sound design make it even (more!) better, it's for me one of the most important aspect of a slow paced/little action games like this.
The only regret that I have, is that I can't blast the ost when playing this game in the middle of college lecture. I'm putting this into my game collection and you're not stopping me! >:)
YOYOYOO, What in the hidden GEM is this!!!
The camera shake, SFX and blood burst is really satisfying, you really hit on point with that+++. The core gameplay is really straight to the point and make player focus on the highest score, it's super fun and addicting! The tutorials are clear and gameplay went smooth. I think the visual looks can be better by adding shader or filter like glow, bloom, etc, and the vfx can be more detailed and complete like rn you need player hit notice so it's more engaging, also you can try implement your sfx, camwork, and vfx on that player hit xD.
You can also add more variety to the horde and their ability uniqueness so it brings more fun! also you can add variety of weapon/tools/skills for the player.
It's a simple, solid and engaging hidden gem. I love it!
WOW. I really like the gameplay mechanics, it's super fun and engaging. I can play this for hours xD, The core gameplay feels really solid and addictive
The only problem are the visual and sound. For it, first you can try to create a visual style guide on how your assets can match the story theme and how can it be engaging + blend so well with the theme. You can also try to sketch all the asset first and try to mix and match every asset's style so it can balanced each other and boosting your visuals++.
But seriously, the core gameplay is super solid and fun, just need improvement in the looks! Looking forward to the next update!
First of all, this is one of those games I found in the jam that doesn't just shove in a dice mechanic willy-nilly or have a carbon copy of something else and slap the dice there just to aura farm. That alone deserve a high rating on the theme, amazingly done.
Now let's go into the gameplay. At first honestly feels kinda confusing on what is happening and the tutorial on the game page need more details. Once you get to understand the game, It's a really fun game about optimizing things.
The aesthetic meshes with the gameplay very well as it looks really clean and simple. But 1 of the things that I like the most about this game is the music, this is such a banger.
Welp, all in all it seems that this game is going to be stuck in "Games that I play during lecture" Folder for a really long while.
What a BRILLIANT IDEA!! I love how you combined the Tetris vibe with roll the dice theme. The gameplay is straightforward, the tutorial explains everything clearly, and the whole design just flows so well. It’s simple yet incredibly engaging.
The only thing is, sometimes the RNG can feel a bit punishing like when the numbers just don’t match and it blocks your momentum or your effort after stacking the dice. Maybe a slight tweak to the dice rolls RNG would make it even smoother and keep players more focused on pushing their high score.
Overall this is such a clever and solid game. Amazing!
Honestly a pretty fun one, the theme implementation is pretty well integrated into the game. I had so much fun playing the game. I really like the difficulty setting of this game, and how you soften the rng factor in the game by putting reroll in.
Variety of enemies paired with the tool that is available really makes the gameplay flow meshes so well. I also like how the skill expression in this game is encouraged to be mixed with 2 major elements, which are the one that's more into mechanical (move, dodge, aim, shoot) and strategical (setting up the trap at the right position given the randomized resources).
The overall gameplay with those amazing visuals is an icing on the cake, sound design? That's the cherry on top!
What the WOW lmao! This game is really cool and funny xD. I really don't expect having a literal arm for cursor. I definitely like the goofy implementation of visuals. I like how the goofyness atmosphere and settings supports the simplistic but enticing mechanic in the game.
This is also one of the more polished ones in my opinion, so good job! I recommend you giving the dices outline if the actual cursor behind the arm can take the dice out (unless if the game was designed for you to play as a clumsy captain, which is kinda fine imo).
This game is really a perfect depiction of peak humour. It's funny how you're in a spaceship with dices as your defensive turret, and the only control on that turret is A BIG RED BUTTON.
Cinema can't be this absolute.
Yo, this is one of the games with a really good sound design. I really like the overall simple gameplay. This game's goofyness level is so peak xD, I can't help but giggle almost whenever something is happening inside the game.
At first I really don't see the theme of the game anywhere, "where's the gambling", "where's the part where someone got destroyed by their bad rng", yada yada. Then I was like "ROLL THE DICE! THE JAM THEME IS ROLL THE DICE! THAT'S VERY GENIUS!".
Since this game kinda has snake and dices going on, I want to see ladder being inside the game too for the funsies. I got 400 score btw, can't get higher because I have this sickness called "skill issue".
So first of all, I really like the base idea of integrating dice into bullet mechanic. But honestly more dice mechanics need to be expanded in the game. Just seeing that this game was meant to be a survival horror FPS already paint a great picture in my mind on how will this game turn out to be given the time and resources.
Imagine this, you're in a room with monsters, and ur out of ammo every minutes. Each of those breathtakingly scary moments made u wish the dice don't fumble, that will surely keep me on my seat. Initially I thought needing to hold M2 to lock into gun view is kinda weird. But WHAT IF, what if when you're unlocked, you can anywhere without removing movement direction. Pair that up in a chase scene where you need to look back and you can get jumpscared any moment, that will surely get me.
This is really one of unfortunate cases where the lack of time and resource halt some of the progress, but I can really see this being a very solid game on its peak that u can enjoy in a game night hearing your friend scream in a Discord call getting jumpscared.
Woah woah woah hold on, what is this banger?
At first I thought this is just an average number turn-based game. But as I get more dice types, more powerups, more enemies spawning in the same room, I can't get off from the game. More dices types coming in with unique effects, then I start to try building my dice around focus fire light cost build with some aoe. Turned out pretty great.
But, idk if I'm just lucky or the game need higher risk to spice up the gameplay. I didn't need the health potion at all because every room my health got restored to full (Is it a bug or a mechanic that I really don't understand?).
I imagine this game will even be better with the addition of bossfights or recruit more goblins so that I need to calculate my moves more in order to keep all of my goblins alive.
You know what's better than slapping a base idea to a gamejam? A well-polished base idea, and this game is one of them. It's amazing how well-polished this game is. I also appreciate the fact that you put convenient tooltip for every dice that I have in hand.
This game is so peak. But before we go anywhere, I had to stop for a solid 3 minutes just to bop to the music. I also really enjoyed the visual, there's this indescribable vibe on how every visual elements just meshes so well together across the entirety of my gameplay.
Does the good stuff stops only this far? NO! The level design is really well made, it's as if u know the player intention in the background. For the record, I tried cheesing some parts by just try to fly the maximum distance and glide over everything while shooting on stuff that's dangerous just to bang my head to a spike xD.
Finally, let's address the best thing this game has. See all the wonderful stuffs I mentioned? It's all happening with only 1 button needed, now that's a really genius idea.
I like the vibe this game tries to convey. Mechanically, it encourages players to play longer. The background music is really fitting and well-done. The art, although simple, is clear, consistent, and appropriate.
One suggestion I have is to fix a few bugs, such as when the dice panel appears on its own without being hovered over.
Won't lie I needed some time to understand all the mechanic. But after few re-reading and trying to understand, I immediately knew that this game is the one that has a really well thought-out concept.
Unfortunately this game is one of the cases of overscoping relative to the time you're given with in a gamejam. Outside this jam, I really want to see how the game get developed further given enough time and patience.
I'm really sure this game in its optimal version will give a new perspective to a normally careful and calculated puzzle game into a chaotic-ly calculated puzzle, which is something that I want to see come true especially with this briliant behind-the-scene idea.
Really cool concept, the moment I entered this game and did my first run my imagination already goes wild on where can this idea be developed further. Using time as a health is a genius idea, not to mention having variation of powerups to back that up in an rng type game.
Aside from that though, the level design needs more improvement because it doesn't catch up with how satisfyingly fluid the movement control is on the build version.
Just by looking at the base idea leaves me craving for more. More powerups, more enemy types, more guns, more everthing. I really look forward to the polished version of this game, because that third arm appearing out of nowhere catching me off guard already tell how much creativity ya'll can unleash given enough time and resource.
This is really the kind of game where you can invite your friends over for a friendly score competiton and get a good laugh off solely because how creative the suprises are.
Honestly I don't really feel the "Roll the Dice" theme that much despite the randomized tasks, but that topic aside.
Let me first address the ambience in this game, the visuals and the audio is absolutely stunning, I can't stop feeling "woah" ambience-wise in my entire experience of playing this game .
But in terms of gameplay despite the relatively high and constant satisfaction, I just feel a slight lack of "oomph" after finishing each task.
Overal I'd say this is the kind of game that I will always get back to when I want my 60 seconds of tranquility. I would love to see some simple score combo system in the game.
Wishing the best of luck in this jam! Keep on making peak games!
Please rate our game and tell us what you think!
https://itch.io/jam/scorejam35/rate/3920657






