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Really cool concept, the moment I entered this game and did my first run my imagination already goes wild on where can this idea be developed further. Using time as a health is a genius idea, not to mention having variation of powerups to back that up in an rng type game.

Aside from that though, the level design needs more improvement because it doesn't catch up with how satisfyingly fluid the movement control is on the build version.

Just by looking at the base idea leaves me craving for more. More powerups, more enemy types, more guns, more everthing. I really look forward to the polished version of this game, because that third arm appearing out of nowhere catching me off guard already tell how much creativity ya'll can unleash given enough time and resource. 

This is really the kind of game where you can invite your friends over for a friendly score competiton and get a good laugh off solely because how creative the suprises are.

Thank you so much for the amazing reply, we sure want to fix bugs and apply so much more to the game after the jam ends. We have scene assets the we did but couldn't put it in. 

If you thougth the third arm was crazy, just wait to see you can get four lol.

Once more, thanks for the awesome reply.