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Elf vs Slime's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound | #7 | 2.846 | 2.846 |
| Overall | #11 | 2.756 | 2.756 |
| Aesthetics | #13 | 2.923 | 2.923 |
| Gameplay | #14 | 2.718 | 2.718 |
| Theme | #29 | 2.538 | 2.538 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Awsome Game ! Good Job !
The game looks great, but I think it needs a little optimization. It made my PC cry in terms of overheating.
Nice game flow, awesome art and good music. But it feels infinite. Enemies difficulty don't scale, so after upgrades it becomes just easier (especially after dmg upgrade)
that game definitely have a flow. i like how the character controls, very smooth!
I love the music of game. Nice game bro i enjoyed it so I rated your game hope you Also rate us
I really like the songs, especially the opening song. The gameplay is simple and very exciting. My suggestion would be to make the enemies more varied so that it's not too repetitive and to make the map more interesting.
the music is fire. i like the game
Nice retro art style, oh BTW the slimes can get caught in the trees.
Great job! The art is very nice.
I like how you made the opening screen, it's beautiful, it reminded me of something pleasant!
Great job! Good luck!
Great game. You can never get enough of smashing slimes
got 4th on the leaderboard! really cool game and i adore the art, it has such a magical vibe. great integration of the theme with the upgrades, eventually the slimes get pretty overwhelming but i imagine if i got different upgrades i prob could have gone further. great work!!! had lots of fun playing :))
Smash, smash, smash slimes… fun! Don’t forget to rate our game too!
Such a cute idea, it was fun to play
This game has a lot of effort put into it from all departments that worked on it. The music and sound effects were good, the art was very unique, and I didn't run into any noticable bugs or gameplay issues (apart from the slimes glitching a little when they were spawnning in large numbers, but it didn't affect gameplay).
That being said, the one issue that I personally have is that the game becomes very repetitive and there is nothing that really forces you to be careful. Sure, the enemies increase as well as the timer, but from what I've seen the enemies don't get stronger or get any additional variety. Seeing as how slimes appear to have a sort of wind-up attack, have you considered adding an enemy with a shield? The player might need to hit, dash away (which could force them to end up in a dangerous spot with other enemies) and they go back and kill it.
Or how about an enemy with an AOE damaging aura? They can limit free movement even more. Once I got enough upgrades I pretty much just bulldozed my way through since the slimes take a while to attack, and their numbers doesn't make that much of a difference.
However, the Jam itself was only 3 days and for it's purpose, the game has delivered more then needed with all elements working together good.
If you do plan on improving the game, considering adding some more rougelike elements that make it difficult or require strategy, like a stamina bar on dashes, more enemies, maybe even random debuffs along with the buffs you gain at the end of each stage, and so on.
Great job :)
Thank you for your feedback! We considered more enemies, but not a shield yet. The damaging Aura was the idea for the 2nd attack of the MC. We were running out of time in the end, so we'll add that later.
We're glad you like our game.
It was fun to kill the slims , loved it !
Fun game, I wish there was some kind of range upgrade but I died pretty early. cool music and intro
Super creative idea, nice work!
Commendable Work. I really like the concept and animations also a good leaderboard in the end. A small thing that bugged me was that the slimes were going over the rocks, while I couldn't. But all in all amazing, keep up the good work✨
The music of the intro and the cinematic were great! kinda like an anime! , a suggestion probably would be adding a sound when you get hurt, and probably adjust the dificulty to be more challenging as you get your power ups but overall great work!