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Mr. Game-Maker

46
Posts
3
Followers
9
Following
A member registered Jul 30, 2024

Creator of

Recent community posts

Awesome art, nice sfx. Movement is annoying. Due to input delay died a couple times

Nice game. Movement feels really satistying

You're welcome))

Glad you liked it so much! For sfx i just wrote custom script for audio sources, so it was really easy to add random sounds and random pitch. Also i plan to make one more mining game on basis of this one (i will literally reuse a ton of code and add more content)

Yeah, i literally wanted more chill version of dome keeper. With some sort of tension, but without defense part.

Thanks!

Thanks. That's some really strange bug. Maybe you have somehow highlightet the game? Otherwise i have really no idea what or why is it

Btw. Forgot to add. Resources behave very strangely between stages. If they are lying around, they will be moved to the next level, if they are collected, some will remain and other will go away. Also feels strange that resources disappear and upgrades not. Still the game is fun!

Wow! Really impressive! Also have you been inspired by "Chants of Sennaar", because it has similar vibes and theme (well from description, haven't bought this game)?

Glad to hear! I decided to separate upgrades as much as possible, wich was actually really good in the end, because it allowed to make everything modular. Also i haven't added more stuff (like bombs and other usables) because got no time

Glad that you have managed to play it! Also i fixed (at least tried) initial loading, so maybe it is the cause. Actually i wanted to make it infinite or just with borders and idea of ending came to me on the last day.

Thanks! Yep, i have some further plans for other project based on this one.

I wanted to create dome keeper but without battling. And also i plan to create another mining game from code of this one, with the same core mechanics, but with more content and maybe different art style (just black and while 16x16 feels really restrictive)

Thanks! With theme implementation i got inspiration from underground lighthouse of heroes of might and magic 3.

Simple and nice game

Good idea. Nice room for growth. And also nice style of art. All in all, liked the game

Awesome models. Also does not lag, wich is good considering that this is 3d and in browser. Gameplay is fun and chill.

Liked the idea. Really well made. Simple idea and nice execution!

Thanks. I've go inspiration from dome keeper, but didn't want segment of battling. Also got some inspiration from sunless sea with insanity in the darkness and moody atmosphere

Basic and fun game. Simple idea and good execution. Also really liked main character

Gameplay and art are awesome! Interesting how many people made this game.

Really liked art and animations. Simple mechanics and awesome atmosphere. Also right before the ending pace intensified really fast. And also ending needs more explanation.

Game is fun. Idea is nice (well you understand in what way).  Ai is good, but blind (i assume it is intentional). Also there is a question: Why are there cops in hell? For people not to do bad things? Are cops also bad? If yes, why won't they join our plan? If no, why are they in hell?

Also game lags really bad. I'm not the only one who was in hell. My computer was screaming for mercy the whole time.

Anyway good game

But it's about score. If you would just drill everything with both, you can even get to the negatives (yeah, 1st game -100), but if you do everything right, score will also be better (my 2nd try was 1300)

Fun game. I like the movement of the drills. Also to get good score needed a lot of attention to both of the drills.

Fun game. Easy to learn and hard to master. Music and visuals are very nice. Would be nice if help would stay on the screen. Also timing of the long stains is really unforgiving. And sometimes it does not register hits.

Simple but fun. Genious idea with awesome implementation. Had really fun time playing! Would benefit from some casual/arcade background music. Also there is a bug. It is possible to place a box out of bounds and exploit to just place a tower of singe boxes in the corner and just keep placing them one in another. Collision just pushes them upward, so it is easy way to cheese the game

Simple but fun. Genious idea with awesome implementation. Had really fun time playing! Would benefit from some casual/arcade background music. Also there is a bug. It is possible to place a box out of bounds and exploit to just place a tower of singe boxes in the corner and just keep placing them one in another. Collision just pushes them upward, so it is easy way to cheese the game

Marvellous art, but game is literally half-baked. Tower gets higher, money keep flowing, sections can be upgraded, but half of the upgrades do nothing or just make section not to give any income, if upgraded enough times multiplier goes into negatives. Unfortunatelly gameplay is not enjoyable, but there is a feeling that something will happen anytime soon. Just with a couple additional mechanics this will be a nice game

Nice game. Movement is fluid (but sometimes somewhat strange). Nice visuals. Music and SFX are also nice. Would benefit from more content (other visual variants of walls and backgrounds, more sound effects and levels). All in all, good foundation for awesome game

Should be fixed

Thanks! If you want similar artstyle i modified "Kenney 1-Bit pack". It's free, pretty big and nice looking.

Should be fixed. Please try again if you can

Nice game. Awesome concept, but need some balancing, because after 2nd lvl got too op. Also would be nice to add some resource converter. Otherwise game is awesome!

(1 edit)

I have already understood the problem. It's because at the start it tries to generate big map. I haven't used chunks, because got no time. That's why at the start it may take a while to load and also it uses a lot of resources to place all the tiles.

Hahah. I thought that it won't be found SO fast

Does it actually crash or just freeze? It creates pretty big map, so it takes a while. I decided not to use chunks, because i had no time. Maybe try to wait a little bit

Well they actually not. Just a little bit of luck and it is possible to just steamroll into infinity. Starting rents are strongly luck dependent and further ones are really easy

Yeah, there was almost no time for proper balancing. But i was going for mechanics and playability. Also i desided to make it easy for people to get further, because it's no fun to just sit without nothing on the 1st payment

Actually there is an ending at 1000$ (10th wave). But yes, with a little bit of luck it's easy to just get too rich