thanks so much!! it was a blast watching you play through it on stream. really fun watching someone enjoy the game so much :))
Samiser
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this is so excellently designed! it's really great figuring out how to navigate the various spaces, hunting around the maps for powerups, and trickling the story through the soul fragments was a great mechanic. i think in the end i managed to fully unlock everything before the final fight lol. great work!! i had lots of fun playing :))
great game!! really enjoyed the vibes, the visuals were perfect, and all the systems seemed to work well. i think some of the ability text doesn't line up with what they actually do (party heal only heals the caster) but it was fun having a variety of abilities. i also got stuck in a few healing loops early on but eventually got through them.
alas i was bested by the final enemy, i think i used chests in the wrong order so i wasn't fully recovered going into the fight. really enjoyed my time playing though, great work!! :)
this game looks incredible!! the art is fantastic and it feels like a cool world to explore
i think the systems had a bit of a vibe-coded feel - it didn't feel like the combat was particularly thought out and i found myself one-shotting most (all?) enemies. i think some more planning in how the player should progress and how it should feel to get stronger over time would be good.
regardless it looks great, sounds great and it performs well in the browser, an impressive feat!! great work :)) i enjoyed playing it!
thanks so much!! yea i agree it's not really true retrofuturism but we thought it was a fun enough idea that we'd just do it anyway. glad you enjoyed so many aspects of it!!
out of curiosity what would make the movement better? we didn't come in to this super familiar with the genre so weren't too sure what "good" feeling movement is like, would be nice to know how we could have done it better :)
thank you! indeed there was, i see your game is unity and ours is godot but you can feel free to have a look at how we implemented it on github if you're curious :)) https://github.com/Samiser/christmas-tree-decorator/
no i think it's neat! its like a custom chess variant, i think it was just a bit hard to identify which custom piece mapped to what chess pieces but i think it's cool, it's difficult to be cleverer with the game design to signal that sort of stuff with such short time ya know. i really liked the game tho, and it's neat to see a fellow puzzle game maker!
and yea that makes sense, i figured out you could use the king as bait because of that lol
thank you so much, that's exactly what we were going for!! it was an interesting challenge, the code is actually all on github if you're curious. the constraints were implemented with an abstract class (new godot 4.5 feature!) where each subclass defined the constraints and the description text, then it was just a matter of creating arrays of constraints for each puzzle which defo made creating the puzzles a bit easier.
constraints: https://github.com/Samiser/christmas-tree-decorator/blob/main/scripts/constraint...
tree 1 puzzles (arrays of constraints): https://github.com/Samiser/christmas-tree-decorator/blob/main/scripts/puzzles/tr...
totally agree!! i had that down as something to add if we had time but ran out of time to do it sadly. that and the ability to export/import tree configurations so they could be shared but alas, we didn't end up having that much time to work on it sadly. really glad you liked it, thanks so much! :))
this had a perfectly christmassy vibe to it, and it was a fun take on the theme. the art was beautiful!!! i found guiding the reindeer with the lights a little clunky but i think that's kinda the point of the challenge. regardless i had fun playing through it, and i really enjoyed the vibes. excellent work folks!!

fun & creative idea! i was a bit confused initially about the order of the pieces, since it's a bit unconventional, but i think that's meant to be part of the puzzle right? managed to get all the bells and i enjoyed it :)) i'm curious how you did the chess ai, did you implement it yourself? regardless, great work!!









