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Samiser

223
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A member registered Dec 07, 2020 · View creator page →

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thanks so much!! it was a blast watching you play through it on stream. really fun watching someone enjoy the game so much :))

thank you!! yep i agree, i learned about movement buffering after the jam ended so i would have added that in retrospect. glad you appreciated clippy, the most terrifying enemy ever conceived!

thank you so much!! shame about the freeze, i've seen it a couple times now but have struggled to replicate it, i'll keep digging though. glad you enjoyed it!!

thanks so much for recording your playthrough and for the detailed feedback!! i'm so glad you enjoyed it despite our noob mistake with the camera :))

wow this is absolutely incredible, i've been playing a whole lot of slay the spire 2 recently so this was very welcome. excellent work! had an absolute blast playing

this is so excellently designed! it's really great figuring out how to navigate the various spaces, hunting around the maps for powerups, and trickling the story through the soul fragments was a great mechanic. i think in the end i managed to fully unlock everything before the final fight lol. great work!! i had lots of fun playing :))

great game! i managed to complete it first try, keeping the key was well worth the payoff. was so ready for a bob the wizard boss fight but alas. great work!!

thank you!! yea clippy is a bit of a menace lol. thanks for playing :))

yea i agree, we wanted to balance avoiding too much hand holding with still giving enough to figure out what's going on, the MSN fellas give some tips but maybe we should have done more. thanks for playing :))

thanks so much!! glad you enjoyed :))

great game!! really enjoyed the vibes, the visuals were perfect, and all the systems seemed to work well. i think some of the ability text doesn't line up with what they actually do (party heal only heals the caster) but it was fun having a variety of abilities. i also got stuck in a few healing loops early on but eventually got through them. 

alas i was bested by the final enemy, i think i used chests in the wrong order so i wasn't fully recovered going into the fight. really enjoyed my time playing though, great work!! :)

absolute cinema. the perfect game. i'm wonned.

LOVED all the sound and paper-drawn art. what a great work of art you have made here. great work!!!!!

this game looks incredible!! the art is fantastic and it feels like a cool world to explore

i think the systems had a bit of a vibe-coded feel - it didn't feel like the combat was particularly thought out and i found myself one-shotting most (all?) enemies. i think some more planning in how the player should progress and how it should feel to get stronger over time would be good.

regardless it looks great, sounds great and it performs well in the browser, an impressive feat!! great work :)) i enjoyed playing it!

ah yes i remember that was something i noticed playing legend of grimrock but i forgot to add it!! good point, should have done that. thank you!

thank you so much!! we spent a lot of time on the visuals so im glad you appreciated them :)

thanks for playing!! and yea that section is a minesweeper reference but if you're not familiar it might be a bit confusing lol

thanks so much!! yea i agree it's not really true retrofuturism but we thought it was a fun enough idea that we'd just do it anyway. glad you enjoyed so many aspects of it!!

out of curiosity what would make the movement better? we didn't come in to this super familiar with the genre so weren't too sure what "good" feeling movement is like, would be nice to know how we could have done it better :)

thanks for playing it through!! this was so fun to watch :))

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incredible game!! loved the art style and felt very ambitious for a jam game. great work getting everything implemented and all the art put together!!

really loved this one!! simple but effective and satisfying gameplay. great use of the theme and object. great work!!

thank you for playing through to the end!! i'm glad you appreciated that, it took a while to design the constraints to make jingle bells without it being too immediately obvious lmao

thanks so much! that's exactly what we were going for. i wish we could have made it a little more expressive while still being satisfying as a puzzle game but that's a hard balance to strike, and i'm very happy with how it ended up given the limited time :))

thank you! indeed there was, i see your game is unity and ours is godot but you can feel free to have a look at how we implemented it on github if you're curious :)) https://github.com/Samiser/christmas-tree-decorator/

thanks so much! we defo wanted to keep things simple so just tried to keep it constrained but execute it well

no i think it's neat! its like a custom chess variant, i think it was just a bit hard to identify which custom piece mapped to what chess pieces but i think it's cool, it's difficult to be cleverer with the game design to signal that sort of stuff with such short time ya know. i really liked the game tho, and it's neat to see a fellow puzzle game maker!

and yea that makes sense, i figured out you could use the king as bait because of that lol

thank you so much, that's exactly what we were going for!! it was an interesting challenge, the code is actually all on github if you're curious. the constraints were implemented with an abstract class (new godot 4.5 feature!) where each subclass defined the constraints and the description text, then it was just a matter of creating arrays of constraints for each puzzle which defo made creating the puzzles a bit easier.

constraints: https://github.com/Samiser/christmas-tree-decorator/blob/main/scripts/constraint...
tree 1 puzzles (arrays of constraints): https://github.com/Samiser/christmas-tree-decorator/blob/main/scripts/puzzles/tr...

totally agree!! i had that down as something to add if we had time but ran out of time to do it sadly. that and the ability to export/import tree configurations so they could be shared but alas, we didn't end up having that much time to work on it sadly. really glad you liked it, thanks so much! :))

thank you so much! yea getting the speed right was tricky, we were aiming for something for a bit more chill but that makes sense, thanks for the feedback :)) 

this had a perfectly christmassy vibe to it, and it was a fun take on the theme. the art was beautiful!!! i found guiding the reindeer with the lights a little clunky but i think that's kinda the point of the challenge. regardless i had fun playing through it, and i really enjoyed the vibes. excellent work folks!!

fun & creative idea! i was a bit confused initially about the order of the pieces, since it's a bit unconventional, but i think that's meant to be part of the puzzle right? managed to get all the bells and i enjoyed it :)) i'm curious how you did the chess ai, did you implement it yourself? regardless, great work!!

i absolutely loved this!!! even though it's small scoped and the interactions are small i genuinely loved all the characters. you have a great knack for writing, and the game looks so beautiful. very satisfying and cute game, excellent work!! (bro is smoking and doesn't even care 💀)

beat the game!! i really loved the vibe, lots of nice juicy effects and the sounds are really satisfying. really nice work in creating a spooky but christmassy vibe. i loved it, great work!! the ending was a real gift ;)

i did it!! took a few attempts to figure out that i needed to deliver specific items but i really enjoyed the gameplay once i got into it. great work!!

thank you so much!! yea we ended up a little short on time to really refine the storytelling, and working in the environmental details into it. im really glad you enjoyed it!!

thank you!! yea the blast shield was just an environmental thing you can interact with but doesn't serve a function. totally agree about the download being after, we should have spent a bit more time tweaking the speed. thanks for playing!!!

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no the screen slowly going white was the ending! that means you got all the messages :) thanks so much for playing!!

thanks for playing! can defo see it not being one for everyone but i'm grateful you tried it out :))

thank you!! much appreciated :))

thanks so much for playing on stream!!

really cool game!! enjoyed the story and you really created a spooky vibe, great work!!!